
They're supposed to be collaborating with Monster Hunter Rise, and yet they can't even get how many claws Zinogre has right — welcome to Arknights' second Monster Hunter collab.
The original NGA poster laid out side-by-side comparisons between the collab character art and the actual Monster Hunter designs, tearing into every detail. Starting with Zinogre — its iconic tree-trunk-sized armored front paws were chopped down to roughly half their original bulk in the collab art, making the fearsome thunder-element Fanged Beast look like a "baby chonker." Even worse is the claw count: Zinogre canonically has 3 claws in its normal state, spreading into 5 when it enters its charged rage mode with its hunting claws deployed. But the collab art somehow landed on an incoherent 4-claw design that matches neither state.





It's not just Zinogre — Mizutsune got butchered too. Commenter #14 pointed out that Mizutsune's signature elongated hook claws, which define its aquatic hunting style, were completely smoothed out and replaced with generic uniform-length "ghost claws." The original poster added that the artist "didn't even bother looking at the basic claw outline before just slapping paint on." Even the Palico (your feline companion) in the character art was called out for being lazy.





Hardcore hunters in comments #13 and #15 piled on with even more technical breakdowns: the collab art also failed to capture Zinogre's charged-up state — the massive thunder spines on its back (which house Thunderbugs, the core lore mechanic of Zinogre's entire identity) are completely absent. The Rise version's pointed shell texture was ignored, and the fur quality is off too.


But the juiciest part of this drama isn't the art criticism itself — it's the blast-from-the-past lore unearthed by commenters #4, #10, and #18. According to community legend, during the first Monster Hunter collab (featuring Shagaru Magala), the artist responsible was allegedly fired for being "too much of a Monster Hunter fan" — their work was "too faithful" to the source material and the detail accuracy was apparently too high. Now the second collab delivers art that can't even nail basic monster anatomy. Players are calling this "galaxy brain" level irony.
Commenter #6 also dropped additional context: a previous paid character skin was allegedly a straight-up copy-paste job, and now even a legit crossover collab shows the same lazy energy. Commenter #5 tried to give Hypergryph some slack, saying lower effort on a second collab is normal since the first one (Shagaru Magala) set an impossibly high bar. But #16 cut through the cope — "obviously multiple monster details are just wrong across the board, no idea what they were doing" — and added that the 5-star character's pose itself looks janky.
As of now, Hypergryph (Yostar/Hypergryph, the Arknights developer) has not responded to the accuracy controversy. Commenter #12 did push back, saying "at first glance I didn't really notice anything off" and noting that Rise's Zinogre model does have shorter claws than the World version. But with the comparison shots right there for everyone to see, whether this is acceptable artistic interpretation or plain laziness is something every veteran hunter will have to judge for themselves.
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