
A single WeChat exposé just ripped the curtain off a gacha game studio's inner workings — and it's even messier than you'd expect. A public account article titled "Me, Making a Gacha Game, Encountered the Iron Wall of Real Life" recently went viral on NGA, reportedly penned by a former insider from the Gui Long Chao (归龙潮) development team. The article is a scathing takedown of the studio's dysfunction, and the comment section turned into an instant game of "spot the studio" — nearly every commenter zeroed in on Gui Long Chao within seconds.







According to the tell-all post, the dev team behind Gui Long Chao reads like a rogues' gallery of incompetence. The combat designer allegedly faked his credentials and was all talk; the story writer (often referred to mockingly as a "XXN文案" — slang for an overly assertive female writer in Chinese gaming circles) wielded so much political power that she could redirect the entire team to work on her personal agenda, and stopping her required convincing the game's producer first; and the math/numerical designer spent his days doom-scrolling and playing mobile games instead of doing actual work. All three pillars of the project — combat, narrative, and game balance — were apparently in freefall.
The most jaw-dropping detail players latched onto was the game's control scheme. Multiple commenters pointed out that Gui Long Chao mapped both "sprint" and "attack" to the same button — a design choice so baffling that it survived through internal testing without being fixed. One highly upvoted reply put it bluntly: "Anyone with half a brain cell wouldn't have done this." Another quipped: "The designer was probably patting themselves on the back for this 'innovation' before release."
Adding insult to injury, a 2024 gacha game somehow shipped with a "strengthening success rate" mechanic straight out of ancient MMORPGs — a move players called "retro cosplay game design." One commenter noted: "With planners this checked-out, no wonder they managed to put enhancement RNG in a 2024 gacha." Another offered a sharper take: previous anime games suffered from "fan community infiltration," but Gui Long Chao is a game "literally designed under fan community direction" — an "absurd mismatch with the actual market."
The real bombshell dropped in reply #12. A user claiming to have a friend in the official test group chat revealed that the team confirmed the article was genuine and acknowledged layoffs had occurred. However, they also mentioned another beta test was planned in two months with "significant improvements." The community remained skeptical — one reply noted: "The game is riddled with holes at the systemic level — gameplay, story, core logic. At most, only the parkour and art are salvageable. After layoffs, new hires need time to ramp up. Good luck fixing everything in two months."
Perhaps the most chilling comment came from a player who observed: "The fact that everything he described feels completely plausible to everyone here — that just means there's probably even scarier stuff lurking underneath." Others zeroed in on the story writer's alleged influence, joking darkly: "Sounds like she really did 'grip' someone's, uh, 'lever of power' — literally." One user summed up the studio's holy trinity of dysfunction: fake-credential combat designer, dictatorial story writer, and AFK math designer — "What a legendary game this is!" (sarcasm fully intended).
As of writing, Gui Long Chao's official channels have yet to issue any formal statement about the exposé. The "iron wall of reality" continues to close in on what was supposed to be a promising anime action game. After all, when everyone on the team is coasting, the only real casualties are the players who actually cared.
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