
DNF Mobile Accused of Copying Other Games' UI Systems, Chinese Server's 20K Point Compensation Backfires — 'The Devs Are Giving You Back Your Own Money and Calling It Generosity'
"Koreans stole first, steal again and we'll investigate" — blunt, isn't it? A recent NGA post called out DNF Mobile (Dungeon Fighter: Origin, known in its Chinese version as "Creative New Century" or simply "Chuang" 创) for allegedly copying UI system designs from other games in the Korean server build. Two comparison screenshots were attached. While the OP didn't name the source game, commenters immediately spotted the telltale "Chuang" logo in the bottom-right corner — and the "tribute" (let's call it what it is) was glaringly obvious.


Sharp-eyed players pointed out that the star-map-and-fragment UI style wasn't pioneered by any single game — cultivation (xiuxian) mobile games had similar attribute breakthrough systems before. One commenter quipped: "This kind of fragment/star map UI wasn't invented by Genshin either... wait, I didn't mention Genshin, my bad." The wink was so hard you could hear it through the screen. Everyone knew exactly what they meant without anyone spelling it out.
But the real fireworks weren't about the plagiarism allegations — they were about the Chinese server's compensation package. The CN version handed out 20,000 point vouchers as compensation, and players were NOT having it. A top-voted comment read: "They gave 20K vouchers but kept the feeding mechanics and the special CP power-king-permanence BS. The devs' families remain in a state of irrecoverable death." In DNF lingo, "feeding" refers to the endless resource grind, and "CP" is the weapon film attribute system.
So what can you actually do with 20,000 points? Players did the math: renewing a 700-day "labor contract" (the game's subscription-like system) eats it all. Want to buy the annual package? The second set costs only 80 yuan, but you'd still need to top up with your own cash. Others suggested opening loot boxes for a shot at selling rare enhancement scrolls for real money — but isn't that just converting your own playtime into currency? One soul-crushing comment nailed it: "The devs are compensating YOUR losses with YOUR earnings. What exactly did THEY sacrifice?"
Some players also found it mind-boggling that the game was distributing currency vouchers DURING the annual package sales period, warning it would cause in-game hyperinflation. As for the CP (weapon film attribute) system, there's concern that the CN version might introduce "localized" nerfs differing from the Korean build, though cooler heads cautioned: "The Fog God weapon coordination IS the CP system — let's wait for the CN test server before declaring it dead."
The thread has evolved from a Korean developer plagiarism accusation into a full-blown roast session of the Chinese server's monetization practices. Whether the Koreans actually plagiarized remains unconfirmed, but one thing is set in stone: the devs are catching hands from the community, and there's no patch for that.
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