游戏瓜瓜Gameossip
热门预警 🔥深夜大瓜

Naraka: Bladepoint Mobile's New 'Attach' Character Rips Off Yao & Yuumi? Reddit-Style Debate Erupts as Players Trace the Mechanic All the Way Back to Dota's Lifestealer

0 热度

Naraka: Bladepoint Mobile just dropped a new character reveal, and instead of hyping up some flashy combo system, the community immediately zeroed in on one mechanic: the 'attach' ability — you know, the one where a character literally rides on their teammate's back. The reaction? 'Yo, isn't this just Yao from Honor of Kings?' Given how aggressively some companies defend their IP, should NetEase's lawyers be getting nervous?

From the leaked screenshots, the new mechanic is essentially a carbon copy of Yao (Honor of Kings) and Yuumi (League of Legends)'s signature gameplay — latch onto a teammate, zero positioning required, maximum freeloading achieved. Players quickly dubbed the trio the 'Three Great Backpack Characters' of gaming.

But the comment section wasn't content to just meme. Veteran players jumped in with receipts: 'You think Yao invented the attach mechanic? I was playing 乱斗西游 (a NetEase MOBA from 2015) with a character that could do this ages ago.' Then the real detectives showed up — pointing out that NetEase's own game 非人学院 (Onmyoji Arena spinoff) had a character called 魍魉 (Wangliang) with nearly identical skills, launched in 2018 — a full year before both Yao and Yuumi. Since Naraka: Bladepoint itself is a NetEase game, this is basically NetEase 'copying' NetEase. The irony writes itself.

The archaeological dig didn't stop there. Someone asked: 'If we're talking about the OG attach mechanic, Dota's Lifestealer has to be the earliest, right?' Another player fired back with an even more ancient example: 梦三国 (Dream Three Kingdoms)'s character Zuoci, who could attach around 2011. That's a full 13-year timeline of 'riding on teammates' — gaming history unearthed in a single NGA thread.

Of course, the rationalists tried to pump the brakes: 'Gameplay mechanics aren't really plagiarism — this style has been done to death. If anything, copying animations would be the real issue.' But the counter-argument was swift: 'It's not about who did it first, it's about which versions everyone actually knows. Yao and Yuumi are the ones in everyone's heads, so of course the comparison sticks.'

One heated sub-thread debated whether Abathur from Heroes of the Storm counted as the same archetype. A player argued they were similar, but got shut down hard: 'Abathur still has a vulnerable body that needs macro awareness — soaking lanes, pushing structures, the works. Meanwhile Yuumi is literally a one-hand champion that sits on someone the entire game, never takes blame, and still tops winrate charts. Totally different breeds.' Someone nailed the conclusion: 'It's all about simplification. If HotS had dumbed things down like that, it would've blown up.'

Overall, this thread is less about calling out plagiarism and more about using Naraka's new character as a springboard for a full-blown history lesson on the 'attach' mechanic across gaming. From Dota to Dream Three Kingdoms, from HotS Abathur to Honor of Kings Yao and LoL Yuumi — the lineage is crystal clear. At this point, the backpack gameplay is basically etched into the MOBA DNA. Nobody owns it; everybody uses it. The only question is: who's going to be the next game to add their very own Yao?

评论 (0)

暂无评论,来说两句吧! 🍉

发表评论