游戏瓜瓜Gameossip
热门预警 🔥深夜大瓜

Hypergryph's 'From the Star' Sells Only 400K Copies — Players Do the Math: Break-Even Was 1M, This Is a Bloodbath

0 热度

A peak team of 70 devs working for three full years, and the final tally comes in at 400K copies sold — a number that would have indie studios popping champagne, but for Hypergryph (YJ), the company sitting on a goldmine called Arknights, the community is calling it nothing short of a financial disaster.

According to gaming outlet Gcores, Hypergryph's first premium 3D single-player title 'From the Star' (来自星尘) sold approximately 400K copies. An NGA user kicked off the thread innocently asking, "I don't know much about single-player games — is this sales figure any good?" The comment section erupted immediately, with players doing the math that YJ apparently couldn't.

The crux of the debate is the rumored break-even point. Word on the street was that 'From the Star' needed 1 million copies just to break even. If that's accurate, 400K doesn't even hit the halfway mark. One top-voted comment was brutally concise: "Rumor says they needed 1M to break even. 400K means they got absolutely destroyed — plus they tanked their reputation. YJ is confirmed trash now." Another player broke down the costs further: "They reportedly had a peak team of 70 people, worked on this for 3 years. Even at indie-level salaries, the cost is insane." Factor in Hypergryph's own marketing spend as the publisher, and the numbers only get worse.

Not everyone agreed the sales were a failure in absolute terms. Some pointed out that 400K would rank pretty high among Chinese single-player games — below mega-hits like 'Volcano's Daughter' and 'DoE: The Ball' but solidly in the upper tier. Someone even compared it to Blazblue Entropy Effect, which reportedly sold only 200K by late February. Another commenter pushed back: "This kind of game sold 400K? Half the indie games on Steam can't even hit 100K — those devs post thank-you graphics and celebration posts when they do."

But what really set the comment section on fire wasn't the numbers — it was the quality question. Players were absolutely ruthless: "A pile of garbage selling 400K — there are too many sheep in this community" and "A game this bad selling 400K really proves that making good games matters less than running a fan cult." The underlying accusation was clear: how many of those 400K buyers purchased based on the Hypergryph brand alone? As one commenter nailed it: "If this game wasn't made by YJ, it would be pretty impressive. Too bad it is."

Some users deployed a devastating comparison to drive the point home: "Dyson Sphere Program doesn't even have 100K reviews. This is what happens — making real games is less profitable than cultivating loyal fanatics. Now we know why they felt 'guilty.'" The 'guilt' reference pointed to Hypergryph's earlier public letter expressing remorse to players, which the community reinterpreted as "they know it's bad but the cash cow keeps milking anyway."

The conversation naturally drifted toward YJ's upcoming title Popm Pompom (泡姆泡姆). One player remarked, "I'll wait for Popm Pompom — I skipped From the Star last time at the demo event because it was too crowded." In a way, that's also a form of voting with your wallet.

The most quoted line in the entire thread was Hypergryph's PR excuse — "Our first time making a 3D game, we had no experience" — which got ratio'd with a single devastating rebuttal: "YJ: 'First time making 3D, no experience...' Huangji (Azur Lane devs): ?" The implication being that other gacha-turned-3D studios managed just fine without hiding behind that excuse. As of now, Hypergryph has made no official comment on the sales figures, but judging by the community's reception, this report card isn't passing muster with anyone.

评论 (0)

暂无评论,来说两句吧! 🍉

发表评论