游戏瓜瓜Gameossip
热门预警 🔥深夜大瓜

Uma Musume JP Anniversary Event Goes Down in Flames: 12-Player Battle Royale Racing + Score Decay Turns High-Rank Into a T0 Clone Warzone

0 热度

Twelve identical T0 horse girls thundering down the same track. Win a race? +23 points. Lose? -22. That's not a joke — that's the actual gameplay experience of Uma Musume JP's 3rd anniversary 'Monthly Match' (モンスリーマッチ) beta. Launched on March 4 by Cygames as the marquee event for the anniversary celebration, it has instead triggered what players are calling the biggest wave of backlash in the game's history.

Here's how it works: five tracks — Sprint, Mile, Medium, Long, and Dirt — and you pick one horse girl to race in a 12-player free-for-all. Placement earns you points; every 200 points levels you up once, capping at Level 10. Level rewards are one-time only, so you can technically grind a single track to max level and skip the rest. The track resets weekly over a three-week span. Sounds reasonable on paper? The devil is in the details.

The juicy reward at Level 7 is 2 Rainbow Crystal Shards (collect 20 to forge a universal SSR breakthrough stone, basically a free pick-any-SSR). But the gem gap between Level 7 and Level 10 is a brutal 2,500 gems (roughly 1,500 vs. 4,000). Even worse, this new mode replaced the League of Heroes (LOH) event that was supposed to run in March — a chill, casual-friendly activity where you could max out rewards with minimal training. Cygames swapped a cozy idle mode for a hardcore ranked battle royale. Make it make sense.

The real disaster, though, is the moment-to-moment gameplay. The event supposedly eases your training burden by handing out free Distance S ratings, but cramming 12 players into a single race — combined with Uma Musume's inherent gacha-level randomness — makes outcomes feel completely RNG-dependent. Even a massive power gap like UD vs. UF doesn't guarantee a win. And then there's the score decay: once you hit Class 7, finishing poorly actively deducts points from your rank progress (no demotion, but still soul-crushing). From C7 onward, you're mostly matched against UD-rated opponents, turning the climb into pure suffering.

What truly shattered players' hearts is how the event ripped the mask off the game's tier disparities. Uma Musume has always been a 'waifu-driven' game — many players pick horse girls based on personal favorites rather than raw power. But past C7, every lobby collapses into the same handful of T0 meta picks: Medium distance is all Kitasan Black / New Universe / Great Hammer clones. The Dirt track is even worse — with fewer viable horse girls and a massive power cliff, it devolves into 12 copies of the same horse sprinting against each other in what players call 'hell on earth.'

The original poster reported that 'Japanese players on X/Twitter are absolutely torching this thing,' and their own friend group was equally furious. The comment section was pure chaos. One player who actually pushed through to C10 wrote: 'Twelve identical horses, nearly identical stats, Uma Musume's inherent RNG, point loss on defeat, no manual control — stack all of that together and...' Their verdict? 'The only takeaway is that if Cygames had spent even five seconds thinking during the design process, they wouldn't have come up with something this breathtakingly braindead.'

Another commenter traced it to a structural flaw: 'Uma Musume now has over 100 horse girls, but only 1-3 are top-tier per track. Previous PvP events used 3-horse squads in 3v3v3 matchups, which helped mask the balance issues. This new 1v12 single-horse format is a certified clone hellscape.' A third player added that even the meta-chasers are suffering: 'Because of the randomness and no manual control, even in clone-vs-clone battles nobody can guarantee they won't lose points. It's literally rolling dice at high rank.'

One commenter nailed the core issue: 'Waifu-driven games should never have hardcore PvP. Soft PvP plus a cozy idle loop is the correct formula for this kind of game.' And even players who acknowledged the generous anniversary rewards (130 free pulls, tons of gems) admitted that '200 pulls worth of gacha currency still can't fix a mode where everyone runs the same copy-paste meta.'

Perhaps the most devastating comment came from a player who said: 'Just go play the CN server version — suddenly this event will feel like paradise.' After all, the Chinese server hasn't even gotten the URA Finals mode yet. As for whether Cygames will actually fix the official version? The OP's final verdict: 'Not holding my breath.'

评论 (0)

暂无评论,来说两句吧! 🍉

发表评论