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Wuthering Waves Beta Gets Roasted for Copying Genshin's Spiral Abyss — Kuro Games Dubbed 'Exhaust Gas Factory' as Players Say It's Beyond Saving

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"Open-world anime game" — those words sound like a dream, but when footage from Wuthering Waves' beta leaked, the overwhelming 'Genshin clone' vibes sent NGA users into a collective meltdown. The question on everyone's mind: is Kuro Games actually making a game, or just a knockoff figurine of Genshin Impact?

The drama started when a beta screenshot from Wuthering Waves surfaced, and the gameplay structure on display immediately sparked heated debate. The original poster asked a seemingly innocent question: is there a better alternative model for open-world anime games? But the comment section quickly pivoted from 'what's better' to 'why are you copying again.'

The top-voted reply nailed it: "There are approaches that demand more design and production effort. At the very least, Arknights: Endfield turned its stamina-based dungeons into multi-room/island-chain combat. Or they could reference FF14's corridor → circular boss arena → corridor flow. Kuro just got addicted to living off someone else's exhaust." Then came the triple kill: "Wait, this is just the Spiral Abyss? This dogshit game mode needs to die. They can't even copy homework while it's still warm — certified biggest miHoYo simp." The term 'exhaust gas factory' (尾气厂) is Kuro's community nickname — meaning they only ever follow in miHoYo's wake, copying whatever's already been done. And 'miHoYo simp' (米小子) is the ironic twist: Kuro is so devoted to miHoYo they'll even copy the worst parts.

Another player questioned the entire premise: "Does 'open-world anime game' have 'Spiral Abyss' anywhere in its name? Why has the Abyss become a mandatory feature in this genre?" Fair point — the Spiral Abyss in Genshin is fundamentally endgame content designed to fuel F2P anxiety and drive spending. If every open-world gacha just copies this structure, then 'open-world' becomes nothing more than marketing buzzwords.

Floor 15's reply cut straight to the business model: "Without Abyss, how do you create power-creep pressure to sell pulls? Without power-creep pressure, how do you get whales to dump cash on male characters? It's all connected." To these players, the Abyss isn't gameplay design — it's a precision-engineered monetization machine.

One commenter dragged out Kuro's entire rap sheet: "Kuro's ability to design gameplay and balance numbers is literally zero. Punishing: Gray Raven's Prison mode has been garbage since day one and never improved. None of their mini-game modes have shown any iteration or growth — the only well-received roguelike event was copied from a competitor. Don't expect Wuthering Waves to change anything." From PGR to WW, Kuro's reputation as the 'exhaust gas factory' is cemented in the community.

Some tried to have a reasonable discussion about what open-world anime games should actually look like. "Blue Archive wades cautiously through the river, Kuro just photocopies Genshin" went one take. But then someone offered: "Can't make an MMO, won't make an MMO, can only settle for a casual live-service game." That was immediately countered: "Calling it 'casual live-service' when it's literally just slapping down square grids with damage sponges and selling stats — you're really putting lipstick on a pig."

Finally, one user summed up the mood: "Was just passing through, wasn't gonna comment, but the Wuthering Waves stans are too funny." And the parting shot — "Exhaust gas factory living up to the name! Do you guys have an exhaust gas factory this good?" — maxed out the mockery. Wuthering Waves hasn't even launched yet, but the 'exhaust gas factory' label is already welded onto Kuro's forehead. This open-world debate is clearly just getting started.

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