
An aerial combat gacha game that once wowed everyone with its concept PV, now can't even produce a single character trailer — and no, this isn't a joke. This is the current state of Thrud (斯露德).
An NGA user pointed out that Thrud's last character showcase video dropped in November 2023. The new character released in December only got a brief clip buried in a patch note — no proper PV whatsoever. And January 2024's new character 'Fire Nurse' (火奶) is even more absurd: ten days since her reveal and all we got is one single character illustration. That's it.

Beyond the content drought, seasons aren't getting updated, bugs remain unfixed, and the Lunar New Year event was essentially a couple of lines in a patch note. The OP also shared what appears to be revenue data showing monthly income has cratered below ¥500K RMB (~$70K USD). Their verdict? 'This is the last ripple before it flatlines.'

The comment section split into two camps: those who didn't even know the game existed, and veterans sharing war stories. One commenter quipped that Thrud — once called 'Bilibili's crown prince' — is now doing worse than the infamously short-lived 'Half-Year Journey' (半年之旅). Another took a shot at Bilibili's entire gaming strategy with the classic meme: 'Uncle Bili does reverse investing — villa by the sea confirmed.'
Many players zeroed in on the game's fatal design decisions. One recalled that the original concept PV was genuinely top-tier and drew massive pre-registration numbers. But once the closed beta launched, players found themselves in a clunky 'flying Genshin clone' with braindead mobs, a gacha system even more punishing than Mihoyo's, and stingy pull currency that made it impossible to get characters. 'What were they even testing?' the commenter wondered.
The most bitter pill for veterans was the decision to axe the Z-axis during beta — effectively gutting the core aerial combat in a game literally marketed as a 'sky battle' experience. Multiple commenters brought this up: 'An air combat game that deleted the Y-axis left me absolutely floored' (note: the NGA community refers to the vertical combat axis as 'Y-axis'). Another veteran put it bluntly: 'The moment they bowed to pressure, deleted the Z-axis, and went full Mihoyo gacha, the game's fate was sealed.'
One player who actually bought a monthly pass shared their journey: they were hyped for the aerial combat fantasy paired with anime-style character models — on paper, a winning combo. But the launch experience was a massive gap from expectations. Shooting and skills felt copy-paste, monster designs were bare-bones, and playing on mobile was painful even without the Z-axis. They quit with half a hard pity still in the bank.
Someone distilled the game's doom into a perfect 'debuff stack': Mihoyo-style gacha + character fragments + an STG genre more niche than strategy games in China + multiple tedious gameplay loops + competitive leaderboards. Another player nailed the diagnosis — Thrud was just 'another product of the Genshin gold rush era: they abandoned a proven aerial combat formula to clone Mihoyo's gacha and elemental reaction system.'
As for the future, the comment section is unanimously bearish. Some are surprised it hasn't shut down yet ('Wait, it's still alive?'). Others are already eyeing the next domino: 'Illfurier is waiting right behind this game.' The former crown prince of Bilibili's gaming ambitions, now forgotten in some dusty corner — perhaps the most poetic ending of all.
Amid the doom and gloom, some players did mention former bright spots — like the social system where you could invite two female characters to dinner and watch them interact. But those details feel painfully hollow against the cold, hard fact of sub-¥500K monthly revenue. As the OP put it: when a game can't even produce character PVs anymore, the real 'last ripple' might be closer than anyone thinks.
评论 (0)
暂无评论,来说两句吧! 🍉