
A daily resource dungeon with boss stats rivaling nightmare difficulty — just one month after Girls' Frontline 2 (少前2: 追放) went live, players have presented screenshot evidence that enemy stats were stealth-buffed in the late game. The community absolutely lost it.

It started when a player posted on Baidu Tieba with multiple in-game screenshots as numerical comparison evidence. The post title cuts straight to the point: 'Does this game even have a numerical designer?' The screenshots reveal resource dungeons populated with bosses that should only appear in nightmare-tier content, their stats cranked up to suffocating levels.


The top-rated comment absolutely went off: 'A random elementary schooler could do a better job than these so-called game designers.' The player pointed out that even whaling on every single bundle in the shop wouldn't max out two full teams — and this is just a resource dungeon, not some endgame challenge mode. This means even casual players could get hard-stuck on their daily grind. The comment struck a nerve and resonated with the community.
What makes it even worse is the timeline. The game has only been out for one month, barely into its second character banner, and the power creep is already spiraling out of control. One player lamented: 'Honestly, this might be my first time seeing a game start numerical collapse just one month in.' Veterans were quick to pile on, connecting this to Sunborn's previous title 解神者 (JieShenZhe) — widely considered the spiritual predecessor to GFL2 — which infamously collapsed on its numbers in its first month too, jumping from damage values in the millions to tens of billions. 'Spiritual successor confirmed,' they quipped.


The core debate: accident or intentional? Some believe it's just another case of the devs botching their spreadsheets — 'Classic Sunborn planner move, nothing new here.' But a more provocative theory emerged in the comments: someone allegedly dug up the game's negative Steam reviews, and players suspect the nightmare-tier resource bosses were deliberately inserted to punish the playerbase. One commenter claimed these bosses 'belong in nightmare difficulty endgame content but were stuffed into what should be a simple daily dungeon — that feels pretty deliberate.' In other words, alleged retaliation against bad reviews.
The community spiral continued. One player sarcastically speculated: 'Director Huang Chong (Huang Cong, aka 羽中/Yuzhong) probably already planned for the game to die — milk the whales for as long as possible and run.' Another joked: 'Yuzhong be like: no worries, next patch we'll just do a Blizzard-style level squish.' A particularly cutting comment noted: 'Even single-player games are adding wider difficulty options these days, yet here's a gacha mobile game doing this to its resource dungeons.'
Perhaps the most fascinating subplot is the community civil war breaking out. Hardcore players have been gatekeeping, arguing that casual players 'don't deserve to play the game.' One commenter delivered the brutal punchline: 'The game itself is dying and the ambulance is on its way, but these defenders scared the ambulance back.' An old veteran from Sunborn's previous game Neural Cloud (云图计划) offered a broader assessment: when it comes to Yuzhong's game design team, the loyal defenders 'should bear at least half the blame for the mess.'
As of now, the controversy is still brewing. Some players have already quit ('I left because a material dungeon had two bosses flying around like lunatics'). Others are watching from the sidelines purely for entertainment value. There's anticipation for popular Bilibili content creator DaFei's (大飞) review video, but commenters are joking that 'the Ancient God launched a sustained attack, interrupting spell casting' — meme-speak for the relentless stream of negative news pushing any positive coverage further and further back. Whether GFL2's numerical design issues are just the tip of the iceberg remains to be seen.
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