
Recently, Bilibili's self-developed 3D aerial combat game 'Thrud' has sparked controversy due to its erratic development decisions. Only half a month after launch, with public interest hitting rock bottom, the developers announced they would re-implement Z-axis movement in October.

During the fourth beta test, just a month before the official release, the devs abruptly removed the Z-axis mechanic. This left players unable to fly freely, forcing them to navigate the sky as if driving a car on the ground, with only limited camera adjustments for elevation. Players are now calling the game a 'half-baked' product released in an unfinished state.



The community is deeply skeptical: Why delete it in the first place? Were the beta testers just guinea pigs? Users argue that an air combat game without vertical movement is a 'soulless' product, proving the developers have no clear vision for their own game. Many suspect that the project was derailed by constant attempts to chase trends from other popular games. Here is a screenshot from the Hupu community capturing the general sentiment of frustration.

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