
On August 16th, Tencent released its Q2 2023 financial report. The data shows a total quarterly revenue of 149.2 billion RMB, an 11% year-on-year growth, with net profit surging by 41% to 26.17 billion RMB. In the core gaming sector, international markets have become a key engine, with revenue growing 19% to 12.7 billion RMB, showing remarkably strong performance.

The report highlights titles like 'VALORANT', 'Triple Match 3D', and 'Goddess of Victory: NIKKE' as key contributors. In contrast, domestic market gaming revenue remained flat at 31.8 billion RMB. Tencent also noted that mini-games are making significant contributions and that player engagement for titles like 'PUBG MOBILE' is recovering post-pandemic.

Community reaction was muted; some users quipped, 'Nobody is talking because we all know they are printing money.' Many pointed out that while the internet often craves the narrative of the 'decline of industry giants', reality proves Tencent remains an unstoppable behemoth. Others questioned the flat domestic growth, speculating that given the aggressive monetization efforts (氪金 - p2w mechanics), if revenue is only flat, smaller titles may be facing even steeper declines.
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