
The long-dormant mobile title *Devil May Cry: Peak of Combat* has suddenly launched a 'pioneer' beta test, but instead of a nostalgic comeback, it has ignited a firestorm of criticism from players.

Feedback from the test indicates that the game's mechanics have been completely overhauled: the original combo-input system is gone, replaced by a basic cooldown-based skill system and a three-character tag-team mechanic. Furthermore, characters are now strictly tied to weapons (e.g., you must pull an S-rank Vergil to use a katana). The game suffers from severe power creep, and characters have had their signature moves gutted—Dante has lost his pistols and shotgun, and Vergil’s iconic 'Judgment Cut' has been removed.
Netizens have dubbed the game a 'pile of dung' (a Chinese slang term for something atrocious/worthless), noting that the combat is stiff and unresponsive compared to other popular titles in the genre. Disappointed fans remarked that while the previous version at least attempted to capture the spirit of the original franchise, this new iteration is merely a mediocre, soulless reskin.

The comment section is ablaze: many users lament that the title has betrayed its roots and completely abandoned what the original game stood for. Others observed that the action-mobile market is notoriously difficult, pointing out that industry giants like miHoYo have essentially cornered the market, leaving other developers struggling to even catch up to their 'exhaust fumes'.
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