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[Tencent Financial Report] Honor of Kings and Game for Peace Crowned Industry Leaders in Usage Time

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According to Tencent's latest financial report, Honor of Kings and Game for Peace have topped the charts, officially becoming the games with the longest user engagement time across the entire industry.

The community response has been mixed. Some players attribute this success to the 'ELO mechanism' (a matchmaking algorithm often joked about for its tendency to force a 50% win rate), which keeps players trapped in the cycle of 'sunk cost.' Others questioned the methodology behind the data, wondering if it represents total aggregate time or average user session length.

Regarding the debate over which title holds the crown, one user jokingly concluded: 'It has to be Honor of Kings, simply because it was listed first in the title.' More pragmatic users noted that these games serve as essential social platforms, where players frequently squad up with friends even after finishing their daily tasks.

While some users questioned whether this qualifies as a 'gossip' post, others defended its place in the industry news section, noting that such reports are vital slices for analyzing the market dominance of major publishers.

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