
一个音游排行榜能有多"卷"?BanG Dream国服给出了答案:前10组小团体轮流找代肝控分,第11名一动就集体改名嘲讽——然后前10当场被封了两个人,第11名成功上位。这剧情放动画里都嫌太drama。
前情提要是这样的:BanG Dream(简称邦邦)国服终于开出了MyGO!!!的卡池和配套箱活。MyGO作为爆款番剧自带巨大流量,大批慕名而来的新玩家(圈内称"ylgo",即引流来的MyGO粉丝,算是中性词)涌入,直接把这次排行榜活动卷出了天际。
邦邦作为音游,活动模式是打歌拿积分、按累计积分排名的排行箱。在正常情况下,靠技术+肝度决定名次。但这次由于新玩家大量涌入,前排竞争空前激烈。
而问题就出在"前排"这两个字上。据原帖爆料,基本上每次邦邦排行榜活动,排名前十都会在私群里组成小团体,互相沟通谁排第几,然后找代肝轮流上分、轮流控分。说白了,前十不是靠实力肝出来的,而是靠"组织安排"坐上去的。毕竟邦邦之前不算大火,排前列的玩家圈子也就这么大,基本都是老面孔。

矛盾在活动最后一天爆发。当天前排排名基本已经固定,前十小团体的代肝们正在"休息"。结果第11名突然开始趁机上分——虽然和第10名差了400万分(至少要肝5个小时),和第12名却差了一千多万分,明显不是为了防守而是想冲进前十。这下前十炸了:你第11名居然敢在我们休息的时候动分?于是一群人纷纷把游戏ID改了,公开嘲讽第11名"恶意上分"。
然而反转来得猝不及防。最新消息显示,前十中两人因开脚本(即使用外挂程序自动打歌)被官方封号。前十瞬间少了两个人,第11名直接递补成功进入前十。小团体集体改名嘲讽的那波操作,瞬间变成了大型打脸现场。原帖标题也跟进了最新进展:"前十两人开脚本被封,t11成功进入前十"。
评论区基本一边倒站在第11名这边。3楼网友直言:"前十什么沙币,还真把游戏当自己家的了。"5楼补充道"小团体,很奇妙吧。这还不是第一次",暗示这种垄断操作在邦邦圈里是常态。18楼甚至联想到#COMPASS曾经出圈的天梯小团体事件,感慨"无法理解天梯分还能整出高低贵贱来"。19楼则拿LOL类比:"没想到玩LOL能看到导演组把高分局当自己家,手游也能看到导演组把游戏当自己家?", "也有不同的声音。16楼提到一个另类版本:t11的代肝(小代)其实是老板没让他冲前十,他自己硬冲想加钱,"这样看两边都不是什么好鸟"。不过这个说法目前属于单一来源,真实性存疑。", "有意思的是,12楼点出了一个更深层的问题:"哪个带榜的游戏都会有这种傻逼小团体,PCR也这样,评价是吃太饱了。"这不是邦邦独有的问题,而是所有有排行榜的游戏都逃不开的"导演组"文化——当排位成为身份象征,自然就有人想搞小团体垄断。只不过这次脚本被封的翻车结局,给这场闹剧画上了一个堪称完美的讽刺句号。" ], "en": [
How 'sweaty' can a rhythm game leaderboard get? BanG Dream's Chinese server just delivered the answer: the top 10 formed an exclusive clique, hired boosters to take turns grinding, and when #11 dared to keep playing, they mass-renamed their accounts to mock them. Then two of the top 10 got banned for scripting and #11 climbed in. You couldn't write this stuff.
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Here's the setup: BanG Dream (commonly called 邦邦/BonBon) CN server finally dropped the MyGO!!! collab banner with a corresponding ranking event. MyGO being the anime sensation it is brought a massive wave of new players (nicknamed "ylgo" — a neutral-ish term for MyGO fans who joined just for the collab), turning an already competitive ranking event into an absolute sweatfest.
In BanG Dream, events follow a score-based ranking format — play songs, accumulate points, and climb the leaderboard. Under normal circumstances, your rank depends on a mix of skill and raw grinding time. But this time, the influx of new players made the top rankings more contested than ever.
And that's where the 'top 10 club' comes in. According to the original poster (OP), nearly every ranking event in BanG Dream sees the same pattern: the top 10 players form a private group chat, coordinate who holds which position, and hire boosters (代肝, dàigān — professional grinders who play on your account) to rotate grinding duties and maintain everyone's standings. In other words, the top 10 wasn't really earned through individual effort — it was a pre-arranged hierarchy. BanG Dream wasn't a huge title in China before MyGO, so the tryhard circle was small and these were mostly familiar faces.

The drama erupted on the final day of the event. With rankings mostly locked in, the clique's boosters were taking a well-earned rest. That's when #11 started grinding hard — trailing #10 by 4 million points (roughly 5 hours of nonstop play) but leading #12 by over 10 million, making it clear this wasn't about defense but a genuine push into the top 10. The clique was furious. How dare #11 play the game while they were resting? They collectively renamed their in-game accounts to publicly diss #11 for 'malicious score-grinding' (恶意上分).
Then came the karma — swift and brutal. A follow-up revealed that two members of the top 10 got banned for scripting (using auto-play bots to hit notes automatically). With two seats suddenly vacant, #11 slid right into the top 10. The entire clique's coordinated name-change roast aged like milk in the sun. The OP's title was updated accordingly: 'Two top-10 players banned for scripting, t11 successfully enters the top 10.'
The comment section was overwhelmingly on #11's side. One highly upvoted reply read: "The top 10 are absolute clowns — they really thought the game was their personal property." Another commenter noted "Cliques, am I right? And this isn't even the first time," implying this kind of leaderboard gatekeeping was the norm in BanG Dream's CN community. Some even drew parallels to the infamous #COMPASS ladder clique incident, marveling at how 'people manage to invent hierarchy and privilege even in a freaking score system.' Others compared it to LoL's notorious 'director groups' (导演组) — organized teams that treat high-elo ranked games as their personal playground.
Not everyone sided with #11 though. One commenter offered an alternate version of events: #11's booster was supposedly told NOT to push into the top 10 by their employer, but kept grinding anyway to negotiate a higher fee — 'so honestly, both sides are kind of shady.' This claim remains unverified from a single source, so take it with a grain of salt.
Perhaps the most insightful take came from a commenter who zoomed out: 'Every game with a leaderboard has these ridiculous cliques — PCR is the same. Verdict: these people have way too much free time.' This isn't a BanG Dream-exclusive problem; it's the 'director group' culture that plagues any competitive ranking system. When leaderboards become status symbols, someone will always try to form a cartel. But the poetic justice of the scripting bans turning their coordinated mockery into a public self-own? *Chef's kiss.* The perfect punchline to an absurd story.
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