万代南梦宫的二次元MMO《蓝色协议》(Blue Protocol),曾经被无数人寄予厚望,如今却以一种魔幻的方式重回国内玩家视野——不是因为游戏更新了什么逆天内容,而是天眼查上扒出了一条惊天股权链。
近日,上海宝可拉网络科技有限公司通过官方公众号官宣,自己正在开发一款与万代南梦宫"PROJECT SKY BLUE"相关的全新手游。消息本身不稀奇,但细看这家公司的股权结构,大瓜就来了。

天眼查数据显示,广西腾讯创业投资有限公司持有上海宝可拉40%的股份,是仅次于持股45%的创始人陈敏的第二大股东。原帖分析认为,参照此前《白荆回廊》和网元圣唐的案例,腾讯大概率是在"先投资试水,成功就增持收购"的经典剧本上又落一子。
更劲爆的是,在上海宝可拉的软件著作权信息栏里,赫然出现了一款2023年10月申请的"蔚蓝法则:星痕共鸣游戏软件"——基本可以确认这就是本次官宣的手游项目。不过原帖也指出,软著名称不等于最终游戏名,正式中文名还得等版号审批后才能揭晓。

根据官方公告,上海宝可拉在研的手游和《蔚蓝法则》端游同属一个世界观,但故事和世界探索体验将完全不同。也就是说,这不是端游的手游移植版,而是"PROJECT SKY BLUE"IP下的全新衍生项目。从官网介绍来看,手游大概率也是一款二次元大世界MMO。
此外,腾讯先锋疑似已经上线了蓝色协议手游的测试问卷,感兴趣的玩家可以去填写碰碰运气。

然而,评论区的画风可以说是大型集体吐槽现场。对于玩过日服的中国玩家来说,蓝色协议最出圈的不是游戏内容,而是"疯狂封杀海外玩家"。一位玩家直言:"这游戏好像就因为封号火了一段时间,没见过聊游戏内容的。"另一位玩家则表示自己认识的群友"没半个月就全被杀了"。知名UP主"棉花"据说都被封了4个号。
除了封号风波,游戏本身的品质也饱受诟病。有玩家总结道:"纯刷怪升装备的游戏,其他方面都不咋地。"副本难度不合理、近战体验极差("近战练级被当狗遛")、技能随机掉落概率堪比抽卡——这些设计缺陷让不少坚持下来的玩家也被"极其恶心的养成"劝退。
至于运营方面,万代更是槽点满满。有玩家爆料称,端游玩家流失太快时,运营急得"疯狂送十连,差不多一天送一发十连",也没能把日活救回来,现在"基本处于半躺平模式"。周末匹配都要等半天,服务器热度可想而知。
对于端游亏了几百亿日元还敢搞手游这事儿,网友们的质疑堪称灵魂拷问:"蓝色协议真能活到手游出来吗?"
就这质量还想用手游骗一波?"甚至有人预言到时候宣发话术就是"打着蓝色协议正版IP合作的名义"。也有玩家一针见血地吐槽:"日本人真幽默,日服拼命杀大陆IP,结果都想来国内恰米。
, "目前来看,腾讯+万代IP的组合确实有想象空间,但端游日服的惨淡现状和糟糕口碑,无疑给这个手游项目蒙上了一层厚厚的阴影。至于手游到底能不能逆袭,恐怕得看上海宝可拉能不能在继承IP世界观的同时,彻底抛弃日服那套"封号+逼肝"的运营哲学了。" ], "en": [
Blue Protocol, Bandai Namco's once-hyped anime MMO, is back in the spotlight for Chinese gamers — but not for any new content drop. Instead, players dug up a bombshell on Tianyancha (China's corporate registry platform) that reveals a wild chain of investment behind a new mobile game spin-off.
Shanghai Bokula Network Technology recently announced via its official WeChat account that it's developing a brand-new mobile game tied to Bandai Namco's "PROJECT SKY BLUE" franchise. The announcement itself wasn't groundbreaking — until players started looking into who actually owns this studio.

Tianyancha data shows that Guangxi Tencent Venture Capital holds a 40% stake in Shanghai Bokula, making it the second-largest shareholder right behind founder Chen Min at 45%. The original poster pointed out that Tencent has been running this exact playbook before — they did the same thing with Bai Jing Huilang and Wangyuanshengtang, investing first to test the waters, then acquiring once the project proves profitable.
Even juicier: the company's software copyright registry already lists a game called "Blue Protocol: Star Resonance" (蔚蓝法则:星痕共鸣游戏软件), filed back in October 2023. That's almost certainly this newly announced mobile project. Though the post notes that the copyright name may not be the final game title — that depends on the version number (版号) approval process.

According to the official announcement, this mobile game shares the same world setting as the Blue Protocol PC version, but will feature a completely different story and exploration experience. So it's not a port — it's a standalone derivative project under the "PROJECT SKY BLUE" umbrella. Based on the studio's official website, the mobile game will also be an anime-style open-world MMO.
Oh, and Tencent's beta testing platform (腾讯先锋) seems to have already posted a questionnaire for Blue Protocol mobile testing. Players who are interested can go fill it out.

But the comment section? An absolute roast-fest. For Chinese players who've experienced the Japanese server, Blue Protocol's biggest claim to fame isn't its gameplay — it's the relentless ban wave targeting overseas players. One commenter said bluntly: "The only reason this game got famous was because of the bans. I've never seen anyone actually discuss the game's content." Another player said their entire friend group got nuked within two weeks. Even the popular content creator Cotton (棉花) reportedly lost four accounts.
Beyond the ban controversy, the game itself was widely criticized for mediocre quality. Players described it as a mindless grind-fest: "Just killing mobs for gear drops, everything else is trash." The dungeon difficulty was unreasonable, melee combat felt like torture ("melee players are treated like dogs chasing mobs around"), and skill drops had gacha-level low rates from dungeons — design flaws that drove even the most patient players away.
The management side was equally disastrous. One player revealed that when the playerbase started hemorrhaging, the devs panicked and started handing out free 10-pull gacha rolls daily to stem the bleeding. It didn't work. The game is now in a "semi-afk mode" where even weekend matchmaking takes forever to find groups.
The community's take on making a mobile game from a PC version that's lost billions of yen? Pure disbelief. "Will Blue Protocol even survive long enough for the mobile game to launch?" one asked. "They want to use a mobile game to scam players with THIS quality?" Others predicted the marketing pitch would just be slapping "official Blue Protocol IP collaboration" on everything. One particularly spicy take: "Japanese devs are hilarious — they ban Chinese IPs like crazy on the Japanese server, then turn around and try to milk the Chinese market."
For now, the Tencent + Bandai Namco IP combo does have some potential on paper. But the PC version's dismal state and terrible reputation cast a very long shadow over this mobile venture. Whether the mobile game can pull off a comeback will largely depend on whether Shanghai Bokula can inherit the world setting while completely ditching the "ban first, grind second" philosophy that killed the Japanese server.
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