
In the gaming gossip community, we keep an eye on every new game's launch-day revenue — especially one that's already drowning in controversy on day one. 'Under the Night' (夜幕之下), a new otome mobile game with a 'fan-service' angle, officially launched around 10 AM on June 5th. By 6 PM, its iOS grossing chart ranking sat at a mere #81. Honestly, it's hard to tell exactly what that number means in context — any seasoned analysts in the comments care to weigh in?

The post immediately set the comment section on fire. Some users said they'd 'never even heard of this game before' and were curious about its background. Others speculated that a previously shelved project called 'Echo of Anomaly' (异象回声) might share the same developer, predicting 'at this level of launch revenue, it'll probably get axed or shut down soon.' However, other players quickly pushed back — the two games are from completely different companies, and Echo of Anomaly is actually doing fine. The 'stillborn' claim was pure hyperbole.
One commenter went full savage mode: '81 rounds up to 1, truly proving that female players are the real big spenders in mobile gaming' — dripping with sarcasm. A more level-headed voice tried to argue there was no need to judge a game so harshly on launch day, but that take was swiftly drowned out by a tidal wave of complaints.
The biggest lightning rod was the game's writing quality. A player shared that 'the story reportedly sucks — it's greasy, awkward, and riddled with grammar errors,' backing up the claim with in-game screenshots.

The real kicker? Multiple players took one look at those screenshots and immediately flagged the writing as AI-generated. One commenter said 'My AI boilerplate detector went haywire — this reads like it came straight from Gemini,' suggesting the devs should 'at least use a regex filter to strip out obvious AI patterns.' Another noted that the excessive use of stacked adjectival phrases is a dead giveaway of machine-generated text. If the writing really is AI-produced, they didn't even bother to polish the prompt.
Beyond the story, the gameplay, rewards, card art, and voice acting all got dragged. One player described their experience as 'an hour of cheap, low-effort, shoddy craftsmanship.' Another player who had initially been drawn to a specific character was ready to give it a shot — until they discovered it was made by Baitian. After seeing 'wildly inconsistent card art quality' and voice acting that was 'trying way too hard to be sexy,' they concluded: 'The gameplay is ancient, the rewards are stingy — I give it a year, tops.'

Perhaps the most embarrassing part: on launch day, a massive number of players couldn't even get into the game. One commenter quipped '#81 is actually impressive considering half the playerbase couldn't even log in.' A player who'd planned to start the game with a friend shared that her friend uninstalled after just one afternoon — 'mainly because she thought the male characters were all too cringey.'
The other major talking point in the comments was the developer, Baitian, which apparently has a terrible reputation in the otome gaming space. One user called it 'the most notorious studio in the female-oriented market,' while another said 'Even if this game blew up, I still wouldn't dare play it — Baitian has a history of killing their own projects.' Someone else fired off the ultimate burn: 'Isn't the whole point of Chinese otome games that you can deliver a trash product on a shoestring budget and still make enough to keep the lights on?'
Someone even shared a screenshot asking 'Is this that codenamed Project Bang-Bang?' — suggesting the game may have had an earlier development identity. All in all, Under the Night's launch can only be described as a comprehensive disaster — underwhelming revenue, overwhelmingly negative reception, server instability, and a developer with rock-bottom credibility. Whether we're about to witness a miraculous comeback or a slow funeral march, we'll keep our popcorn ready.
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