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Square Enix Exec Says 'We Should Make Games Like Genshin First' — Chinese Gamers Roast SE as 'Mobile Game Graveyard' That Can't Even Copy What Works

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A Square Enix exec really said the quiet part out loud — suggesting the company 'should first make a game like Genshin Impact.' NGA users collectively lost it, and the comment section became an instant roast session.

The OP dropped two screenshots and a single line: 'I can't even.' But that was more than enough to ignite the comment section, because SE's mobile gaming track record speaks for itself — or rather, screams in agony.

The top-voted reply came in dripping with sarcasm: 'Sure, first earn a small goal of 100 million RMB, then one step at a time surpass the real estate moguls.' The implication? You can't even hit basic revenue targets and you're dreaming of replicating Genshin?

Multiple users pointed out that SE isn't new to mobile — they've tried, and failed spectacularly. One commenter laid it out brutally: 'SE's mobile games can't even jump on a bandwagon while it's hot. Their dev and ops teams can't assemble a single competent person between them. There's a reason Japanese players call them the mobile game graveyard (手游坟场).' Crude? Yes. Accurate? The community seemed to think so — SE has indeed shipped a long list of mobile games that died on arrival.

Someone tried offering a constructive suggestion: 'Just do what NetEase did with Justice Online — make a FF14 mobile MMO. That can't be that hard, right?' The response was swift: 'Take a look at the pile of trash mobile games SE has already made.' At this point, the playerbase has zero faith in SE's mobile capabilities.

A more nuanced take emerged too: 'Even miHoYo themselves probably can't make a second Genshin Impact now.' The game's success was a perfect storm of timing, quality, and market conditions that's nearly impossible to replicate. Some even pointed out the irony that miHoYo pivoting toward the female-oriented market left a huge gap — yet no major studio has bothered to fill it.

The classic quality-versus-business debate also flared up. One user defended FF7 Rebirth: 'You're calling FF7 Rebirth underperforming? MC 93 is the highest score this year — Genshin's quality doesn't deserve to be compared to FF7 Rebirth.' But the counterargument was devastating: 'FF7 Remake reportedly had disappointing sales and serious losses.' Besides, the whole point of the original statement wasn't about game quality — it was about business model and live-service execution, where SE is hopelessly outclassed.

Then came the funniest plot twist: someone dug up the actual source of this 'executive statement' and found it wasn't from a real SE executive at all — just a 'former CEO's assistant.' NGA users immediately called it out: 'Who is this nobody giving takes? This is just some garbage clickbait from an unqualified translation account.' So the entire debate might have been sparked by an irrelevant ex-staff member farming engagement.

Bottom line: SE's dream of making 'the next Genshin' was met with one unified response from the Chinese gaming community — clean up your mobile game graveyard first before even thinking about it.

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