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Genshin Co-op Enemies Target by UID? Whales and Veterans Get Focused the Hardest — New Experiments Reveal Absurd Targeting Logic

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The most dedicated players who've spent the most money and invested the most time are getting focused the hardest in co-op? A Bilibili content creator recently uncovered something truly baffling: in Genshin Impact's co-op mode, enemy/obstacle targeting priority is apparently sorted by player UID — the older your account number, the higher the chance you get focused.

The original poster summed it up with a stinging quip: "Spend the most money, burn the most primogems, take the most damage — truly Liu Wei's galaxy-brain genius." While the tone is tongue-in-cheek, the underlying mechanism issue is genuinely puzzling. In virtually every other game, aggro/threat systems are based on factors like DPS output, healing done, or proximity — not a UID number that has zero relation to combat power.

The comment section's overwhelming reaction was "isn't calculating threat from DPS just basic game design 101?" One player nailed the likely explanation: "Using DPS would make way more sense — an old UID doesn't even mean a strong player, they could've created their account on day one and barely touched it since. This is probably just the devs being lazy." That's essentially the community consensus: it's less about deliberately punishing veterans and more about a cut-corner approach to the aggro system.

That said, some veteran players shrugged it off: "With how easy Genshin's open world content is, anyone with decent investment won't struggle in co-op — it's the new players who might get wrecked. If the mobs focus me instead of the newbies, that's actually fine." Fair point — veterans with stacked HP and defense can tank a few hits without breaking a sweat.

But the pushback was just as vocal. One commenter fired back: "If new players get one-shot, where's the retention?" Another was even more direct: "I don't mind old players taking aggro, but WHY is it based on UID? Enemies shouldn't be picking targets based on account age in the first place." And then there was the classic self-deprecating humor: "Day-one accounts are just punching bags, huh? Guess it makes sense since I haven't logged in for ages anyway. Not my problem anymore."

It's worth noting that the overall community reaction leaned more toward amusement than outrage. Genshin doesn't have much co-op content to begin with, and the open world difficulty is trivial for veterans, so this bug is more "absurd" than "game-breaking." But that's precisely what makes it so curious — how did such an obviously janky targeting logic survive in the game for so long, and how did nobody notice until now?

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