
How unhinged can mobile game fans get? Showing up at a real historical tomb and calling it 'visiting my own grave,' then posing as museum staff to spread fake collab rumors — until the museum itself had to shut it all down with an official statement.
The drama centers on 'Code: Kite' (代号鸢), a Chinese mobile game whose female protagonist holds the title 'King of Guangling' (广陵王) — the same title as Liu Xu, a Western Han dynasty prince buried in Yangzhou. Fans of the game flooded the real Guangling King's Tomb Museum for 'pilgrimage' check-ins, posting things like 'come see MY tomb' on social media. But it didn't stop at cringe cosplay visits: some players allegedly posed as museum officials and spread rumors that the game would be hosting an official offline collaboration event at the tomb site.

Things escalated until the Yangzhou tourism bureau stepped in, and the museum's official Weibo account issued a formal statement: **they have never had any collaboration or partnership with Code: Kite whatsoever.** A screenshot of this announcement quickly made the rounds on NGA forums, putting a definitive end to the speculation.
According to screenshots shared in the thread's replies (Floor 8), the source of the fake collaboration rumors appeared to be a player post where someone used an official-sounding tone to announce a supposed offline event — only to be publicly debunked by the museum's statement.




Once the post gained traction, commenters went all-in digging up Code: Kite's infamous track record. One highly upvoted reply (Floor 6) compiled a jaw-dropping list of the game's Three Kingdoms historical rewrites: Liu Bei joining a cult, the protagonist getting three consecutive options to assassinate Cao Cao, Xiao Qiao selling 200,000 copies of BL smut fiction during wartime, a genderbent Xu Shu having sex with an NPC at his recently deceased parents' gravesite, and Zhuge Liang being dismembered and cannibalized by refugees — with only his skull remaining. The commenter concluded: 'And that's just what I can think of off the top of my head.'
Another user (Floor 10) added even more cringe-worthy real-world behavior: 'Players also went to Sun Quan's tomb and placed a red-haired figure on it while giggling around.' They called out the game directly: 'A game that doesn't respect basic historical facts, that can't even get a mainland China release... let alone that neither the game nor its players have any self-awareness about how much they're butchering history.'
Floor 18 clarified the protagonist's identity issues — the female lead is supposed to be Zhou Yu's sister, shares his face model, essentially replaces Da Qiao's storyline, and even has Cao Cao serving as her subordinate. Floor 19 pointed out the obvious: the historical Guangling King was male, while the game's version is female, created by stitching together traits from multiple historical figures.
To be fair, Floor 9 offered a more balanced take, noting that since Code: Kite blew up, Xiaohongshu saw a spike in tomb visitation guides that arguably boosted local tourism — though 'some of the stunts these players pull are absolutely insane.' The user imagined the local tourism board's dilemma: trying to promote heritage tourism while watching 'cosplayers in neon-dyed fantasy outfits running around the ancient site like it's a rave.'
Floor 16 nailed it: 'I'd love to know what the museum staff were thinking — visitor numbers went up, but only because of a historical-rewrite gacha game.' Floor 12 kept it brief and brutal: 'Peak historical nihilism, that's what this is.'
For now, the museum's denial is official and final — Code: Kite's 'collab dream' is dead and buried (pun very much intended). However, Floor 7 did note that the tomb's gift shop allegedly sold what appeared to be Guangling King cosplay outfits (Floor 13 has a screenshot), so the lines between history and gacha fantasy remain blurry. One thing's clear: if your game can't even get a mainland China app store release, maybe pump the brakes on the tomb pilgrimages.
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