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Girls' Frontline 2's 'Empire Strikes Back' Banner Bombs Hard: #136 on Overall Chart, Only $22K Revenue — Absurdly Cheap Packages Spark 'Cash Grab Before Shutdown' Fears

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Girls' Frontline 2: Exilium launched what it called the "Empire Strikes Back" update — a WA2000 limited banner stacked with ultra-value gacha packages. It was supposed to be a major rallying cry. Instead, the numbers told a devastating story: by 11 AM on May 1st, the game sat at a pitiful #136 on the overall App Store chart with just $22,242 in revenue. For a game riding the Girls' Frontline IP with Genshin-style pity mechanics, that's nothing short of disastrous.

The OP posted ranking snapshots at three time checkpoints — 6 PM, 10 PM, and the following morning at 11 AM — and the trajectory was a one-way freefall. Some players initially held out hope, with one commenter saying the value packs "looked pretty decent" so "the numbers shouldn't be too bad." Reality had other plans.

What really sent players over the edge was the pricing. A game running Genshin's gacha model was offering 198 RMB ($27) for 40 pulls plus a selectable 4-star weapon, and 328 RMB ($45) for 60 pulls plus a selectable 5-star weapon — working out to roughly $0.55 per pull. As one stunned player noted: "Snowbreak Containment Zone's best weekly package is still $1 per pull. I can only tip my hat to this." That kind of pricing in a gacha game isn't generosity — it's desperation.

But the more cynical take cut even deeper: "The cheaper the packages, the more they're about to shut down, right?" — directly framing the fire-sale pricing as a shutdown red flag. Someone else nailed it: "They're clearly doing one last cash grab with zero intention of improving the game." When asked what other projects developer Sunborn Network had in the pipeline, a commenter claimed there were two rumored titles in development: "a horse-racing game similar to Uma Musume" and "a TPS shooter, possibly a Girls' Frontline version of NIKKE." The implication was clear — Exilium might already be written off internally.

On top of the revenue disaster, the game was still nursing wounds from an earlier story controversy. A highly upvoted comment referenced how the game pulled "a bait-and-switch from straight romance to yuri" — marketing itself with male-female ship teases early on, then pivoting the story toward girl-on-girl relationships, blindsiding the male-oriented playerbase. Players have taken to calling the game "Myanmar scam gacha" (缅北二游), comparing its operations to romance scams — lure you in with sweet promises, then fleece you dry.

Not everyone was doom-posting, though. Some urged patience: "People are still on their way home for the holiday — wait for tomorrow." The timing coincided with China's May Day holiday, and a few optimists estimated the game would eventually peak around #120, which "isn't great but at least makes the chart." Even the optimists conceded that "this banner is probably the ceiling — the only card left to play is the HK416 banner, and that's a long shot at best."

The post title borrowed from Star Wars: The Empire Strikes Back, and the comments delivered the perfect punchline — one user quipped: "What counterattack? The AT-ATs tripped before they even started walking." The Star Wars imagery of the Empire's collapse became a running metaphor for Exilium's trajectory: from Moscow to Berlin, each retreat worse than the last, with every banner and update failing to turn the tide.

As things stand, GFL2: Exilium is in dire straits. WA2000 — one of the franchise's most beloved characters — paired with the most aggressive discount packages the genre has ever seen, and the result was still a whimper. The Empire's counterattack was over before it began, and the rebel alliance didn't even need to show up.

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