
A mobile game that's been through three beta tests finally announced its optimization roadmap — just three months after beta 2 wrapped up. But instead of cautious optimism, the community response was an almost unanimous chorus of doom. Players tore into everything from the controls to the genre choice, from the dev team's design philosophy to the publisher's track record. Welcome to the PR nightmare that is Dragon Tides (归龙潮).
According to the official announcement shared in the original post, the dev team laid out five optimization goals:

First: a customizable control scheme — splitting normal attacks and sprint into separate buttons, with an option to keep the original combined mode. But the OP pointedly noted that the devs seem "sentimentally attached to the universally hated button layout" — suggesting this half-measure won't cut it. Second: continued model quality improvements. Third: a major story overhaul. Fourth: consolidating the gacha from three banners (rate-up, standard, and limited event) down to two, plus implementing a character rarity system. Fifth: weapons (龙咒/Dragon Incantations) will become farmable through a gameplay shop.
The OP also shared the beta testing timeline: Beta 1 lasted 5 days, Beta 2 lasted 9 days, Beta 3 lasted 10 days — with a full year between betas 1 and 2, but only 3 months between 2 and 3. Tests are getting more frequent but shorter in interval. Is this accelerated iteration or desperate scrambling? The OP sighed: "Who knows when we'll see this game again."
The comment section, however, was utterly unimpressed. The top-voted reply was brutally concise: "Stop struggling. Even if you fix it, it won't take off."
On the controls controversy, players argued the button layout is just a surface-level issue. The real death blow is the genre itself. One commenter declared: "It's a side-scrolling action game — it's DOA. This genre is just dead." Another added: "Nobody plays side-scrolling ACT anymore." Someone even joked that the only time they seek out ACT gameplay is when browsing adult games.
What really tilted players was Dragon Tides' overtly "female-oriented" (女性向) positioning. Comments roasted the game for dripping with "fairy princess energy" (仙女味) — a slang term for content that aggressively caters to a stereotypical female audience. One user quipped: "A side-scrolling ACT with fairy princess vibes? That's basically a suicide combo." Another was even more savage: "All that fairy princess energy but the princesses won't even play it. Trying to make male players foot the bill for female-oriented content? Peak delusion."
There were also leaks suggesting the monetization system went haywire during beta 3, causing an exodus of whales (氪金大佬, heavy spenders). If the game can't even retain players willing to drop serious cash, what hope do these optimization plans have?
The publisher, FunPlus, also got dragged into the discourse. One commenter sighed: "FunPlus, huh. Managing to make a game this bad is honestly a skill." The gacha consolidation drew confusion too — a player asked: "So now we have standard banner, event banner, AND rate-up banner — three different ticket types?" The reform, ironically, made things more confusing.
The story wasn't spared either. One player who actually read through it described it as "full-on romance novel energy, couldn't stand it." Someone sarcastically asked if anyone could summarize the plot of the "Exquisite Pavilion" and "Ice Wheel Blossom" storylines — implying the narrative left zero impression.
Faced with this optimization plan, the comment section became a funeral procession: "Just kill it already, stop wasting everyone's time," "Why bother optimizing? Just ship it as-is so we can all watch the trainwreck together," and "Isn't this the world's first female-oriented side-scrolling ACT mobile game? What's there to optimize? Can't 3 monthly passes keep you alive?"
Of course, not every reply was pure doom. One commenter earnestly posted their demand: "No male characters, no play. Keep going, make ALL of them guys." In a sea of despair, this oddly wholesome take served as indirect confirmation that Dragon Tides' target female audience does exist — whether that audience is large enough to keep the lights on, however, is a question even the devs probably can't answer.
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