
Last night's official Strinova livestream was, to put it politely, an absolute trainwreck. The dev team couldn't answer critical questions about the game's story, kept disconnecting from the voice chat (the room was full and people couldn't get in), and deflected every question about the gacha pool like pros. Naturally, the community was furious. But the devs clearly aren't ready to throw in the towel — they've already scheduled another 'tea party' session for today.

Based on the original post's breakdown of the disaster stream, the recap was damning: the team struggled to respond to questions about narrative and story direction, the voice room kept crashing because it hit capacity, and the most hot-button topic — gacha pool issues — was conveniently danced around. One commenter quipped, 'What is this, an awards ceremony?' Another fired back: 'If you couldn't figure it out yesterday, what makes you think one more day will fix anything? What can you even prepare in a day?'
A particularly cutting observation came from a commenter who pointed out that a rival game (likely a competing title in the same genre) pulled off a surprise livestream with no issues — proving the problem isn't prep time, it's sincerity. A top-voted reply demanded: 'Bring out whoever actually has decision-making power. Yesterday it was obvious we were just getting fobbed off by low-level employees doing damage control.' Another simply asked: 'Let's see if this is just another case of trying to copy the playbook and failing spectacularly (东施效颦).'
To make matters worse, right before the livestream, players caught wind that the dev team had allegedly been modifying player IDs — a move that shattered what little trust remained. One user warned ominously: 'The people pulling strings behind the scenes are still there. Can you really trust this company not to stab you in the back when you least expect it?'
Technical skepticism is equally fierce. Players pointed out fundamental issues with the game's core code for story content, noting that even basic skin modularization isn't possible — and they compared it unfavorably to indie studios that can pull it off. The implication is that Strinova's tech debt runs far too deep to fix with a few apologetic livestreams.
The real comedic gold came from reply #14, where a user sarcastically proposed scrapping all female characters entirely and pivoting to a full-on female-audience FPS: 'Flood the game with pretty-boy characters to attract the XXN crowd (a derogatory term for overly demanding female consumers). Gun-bros get their shooting fix and pick up girls, XXN fans get their eye candy, the devs rake in cash — everyone wins!' It's obviously tongue-in-cheek, but it perfectly captures the community's frustration with the devs' direction.
Other spicy takes included 'They really want to speedrun their own death' and skepticism that today's session is anything more than scripted talking points backed by paid shills (水军). The comment 'As a content clown, they're truly world-class' might sound like praise on the surface, but it's the most savage possible critique of the official team's communication style. So far, there's been no further response from the devs to address the community's concerns. Whether tonight's tea party can turn things around remains a very big question mark.
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