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Bilibili-Published Gacha Game Drops Abyss Event ONE WEEK After Launch — Requires 8 Max-Level Units to Even Enter, Whales Can't Even Meet the Entry Requirement

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Just one week after launch, and there's already an event so demanding that even whales can't get in. Bilibili-published gacha game 物华弥新 (Wuhua Mixin) just dropped an Abyss event requiring 8 max-level characters for entry — locking out virtually the entire playerbase.

Wuhua Mixin is a tactical RPG featuring personified Chinese cultural relics, published by Bilibili. The game has been live for barely a week, with notoriously stingy stamina resources. Right when players were expecting a seasonal event, the devs pulled a fast one — they shipped an Abyss mode out of nowhere.

Here's how absurd this Abyss is: First, it's time-limited and requires clearing a permanent challenge mode to unlock. Second, you need 8 characters (called '器灵' or artifact spirits) at level 80 to participate. Third, thinking of bringing one max-level carry with 7 level-1 benchwarmers? Nope — the game won't even let you in the door.

Let's do the math. Without buying stamina, most F2P players are averaging around level 50 after one week. One whale who bought every stamina pack reported playing for 6 days straight and only managed to field four Lv.70 and two Lv.60 characters. After Lv.70, every 10 levels requires a breakthrough, and the resource cost is brutal. On the gacha side, with just two rate-up banners at launch, a full pity gives you about 4 SSRs on average. Combined with the beginner banner and selector, even with zero dupes you'd only have 6 SSRs — meaning most players would be forced to raise lower-rarity units just to meet the entry requirement.

One player put it bluntly: 'Even people who bought every stamina pack still can't field 8 Lv.80 units.' The entry bar is so high that it locks out not just F2P but also heavy spenders.

So what's the reward for this impenetrable content? Free gacha currency — about 150 per pull, totaling roughly 3 pulls' worth. As one commenter sarcastically quipped: 'Devs: You think non-spenders deserve to play new content alongside whales? The audacity of these server parasites.'

One of the top-voted comments nailed the core issue: 'Not being strong enough to clear it is the player's problem. Not being allowed to even try is the devs' brain-dead problem.' The distinction is key — high difficulty is acceptable, but gating entry this aggressively is a different level of absurdity.

Veterans immediately drew parallels to Girls' Frontline 2's infamous launch disaster: 'This reminds me of GFL2's pre-launch event with insane level requirements. Guess GFL2 didn't blow up hard enough — why are games still making the same mistakes?'

Others roasted the devs' apparent lack of industry awareness: 'Do these people just stare at their desks 24/7 without ever reading industry news? How do you repeat mistakes other games have already paid for?' Another added: 'Classic information bubble — they never did surveys, just assumed whales are the silent majority while dismissing the vocal players as freeloaders.'

The real kicker: there was zero advance notice. The in-game announcement dropped just one day before implementation. Players logged in expecting a fun new event, only to find a door slammed in their face.

One frustrated player summed up the mood: 'I was actually having fun these past few days, but today's stunt is just too much. Every game has endgame content, but I've never seen one that literally bars casual players from even entering.'

Community sentiment toward Wuhua Mixin has cratered. Some declared the game 'dead on arrival except for its interesting premise,' while others are watching to see if the devs will respond. This one-week-from-launch catastrophe is shaping up to be a textbook case of how NOT to run a gacha game in 2024.

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