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Identity V 6th Anniversary Disaster Roundup: Pokémon Plagiarism, Scalper Boxes Selling at 4x Markup, and Injured Players' Names Getting Banned in Game Chat

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How many times can a single anniversary celebration crash and burn? Identity V players have the definitive answer — six.

A player on the NGA forum posted a detailed breakdown of Identity V's 6th anniversary "Six Sins," covering everything from plagiarism to scalpers, from esports fiascos to chat censorship. Each one hits a different nerve. Let's walk through them:

"Sin #1: Anniversary Box Pet Plagiarized from Pokémon"

The companion pet in the anniversary offline gift box was called out for being a blatant Pokémon ripoff. NetEase eventually removed the plagiarized design from the box — but kept the price unchanged. As one commenter put it: "They ripped out the plagiarized stuff but didn't drop the price. NetEase's unique brand of humor is truly something." Some players noted that the plagiarized design was replaced with something else rather than simply deleted, so at least they bothered with a fig leaf.

"Sin #2: Suspected Collusion with Scalpers — Normal Players Get Wrecked"

This one probably stings the most for regular players. The limited anniversary gift box contained an exclusive costume only obtainable through the box. The first batch came with a discount, so scalpers bulk-purchased and hoarded immediately. Once the official stock sold out, they flipped them at massive markups. NetEase's fix? They announced a 1-per-account limit — but only after scalpers had already secured their stock. Players shared sob stories: one friend was waiting for next month's paycheck, another promised their parents they'd buy it after the gaokao (college entrance exam). All gone. Scalper prices reportedly hit 4,000+ RMB (~$550+).

"Sin #3: Mysterious 2GB Updates"

Many players reported unexplained 2GB downloads with no clear patch notes. Not as explosive as the other points, but when it rains, it pours.

"Sin #4: Esports Network Meltdown — 63-Minute Match Pause"

During the anniversary esports event, network issues struck four separate times, pausing the match for a combined 63 minutes. Commenters roasted it as a "clown-car tournament" (野鸡赛事), and one player quipped: "NetEase games are obsessed with pushing their precious esports nobody asked for."

"Sin #5: Player Injured During Promo Shoot — Their NAME Gets Banned from Game Chat"

This one is the absolute nuke. A competitive player was hospitalized after getting injured during a promotional video shoot. But here's the truly dystopian part: players who typed the injured player's name in the game's public chat got auto-muted/banned. The top-voted comment (楼10) alleges that NetEase flagged "XXX player injured" as a banned phrase across ALL their games. A player summed it up brutally: "They hospitalized a pro player for a promo video barely anyone watches — absolute amateur hour." Even bystanders were stunned: "Was happily eating popcorn watching the drama, then realized my own house was on fire."

"Sin #6: Hired an NSFW Content Creator for Promotion — Got Raided into Deleting the Video"

The esports official invited a suggestive content creator (reportedly someone called 尸菌菌/Shi Junjun) for promotion. Given that Identity V's playerbase skews heavily toward middle and high school students, the backlash was fierce. NetEase deleted the video and issued an apology. One commenter noted it was basically "creating problems for yourself."

The soul of the entire thread lives in comment #10 — a sprawling rant that connects every issue: bugs left unfixed, clown-car esports, gift boxes for scalpers only, unoptimized skins, permanently red network indicators, broken balance, main story updates once every three years... The kicker? "I don't play Identity V because I love it. I play because my favorite character is held hostage by it. Oh, and because I'm a simp lol." Their edits added: got auto-banned for mentioning the injured player in chat, plus screenshots suggesting NetEase banned the topic across their entire game portfolio.

One commenter delivered the ultimate verdict: "NetEase and Tencent can abuse their players however they want and still print money — truly the undisputed T0 of CN gaming." From plagiarism to scalpers to censorship, this single anniversary somehow managed to step on every possible landmine. And yet Identity V keeps chugging along. If that isn't the most damning summary of the CN mobile gaming ecosystem, what is?

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