
P5X Launch Quadruple Disaster: Phones Cooking Themselves, Stingier Gacha Than MiHoYo, Pre-Registration Scam, and Opening-Day Emails That Are All Ads

After months of anticipation, Perfect World's *Persona 5: The Phantom X* (P5X) finally launched — and immediately delivered a masterclass in how NOT to run a gacha game's opening day. From performance meltdowns to monetization schemes that would make MiHoYo blush, every single move managed to hit a nerve with players.
Let's start with the most visceral issue: performance. The original poster called it "god-tier optimization" — a dripping sarcasm, because on mobile, phones got so hot you could literally roast sweet potatoes on them, with battery draining roughly 1% per minute. PC players weren't spared either. According to forum posts shared in the thread, a desktop with an RTX 3070 ran P5X hotter than exploring the Lower City in *Baldur's Gate 3* — a notoriously demanding area in one of the most hardware-intensive AAA games. The 4060 saw its VRAM maxed out, fans screaming louder than during actual AAA gaming sessions. Commenters in replies 2 and 7 chimed in: "I thought my phone was just trash" and "My iPhone 15 Pro Max is burning too — turns out it's not my background apps after all." One player in reply 10 painted a vivid picture: "My phone is literally warming up the desk it's sitting on." A mobile game that heats furniture — that's a first.
Then there's the gacha system, which straight-up borrowed MiHoYo's playbook: 80-pull pity, dual pity (guaranteed + rate-up), and a "generous" 0.8% SSR rate. As the OP revealed, during the third closed beta, players complained the 0.6% rate was too stingy, so the devs "listened to feedback" and bumped it to a whopping 0.8% — a buff so laughable it barely registers. The game advertised "60 free pulls just for logging in," but in practice, after an hour or two of play you can't even scrape together a single 10-pull on the limited banner — most of the freebies are standard banner tickets that nobody wants. The OP's verdict: "Stingier than MiHoYo." Streamers reported hitting pity before seeing a single 5-star. Reply 11 roasted the low-rarity cards as "hideous across the board," and reply 13 added that low-rarity characters and enemies look "rushed and half-baked" — with textures at low frame rates being genuinely painful to look at.
Even more infuriating was the "vanishing characters" scandal. Some characters that were available in the standard gacha pool during beta mysteriously disappeared at launch. The OP connected the dots with surgical precision: "What do you do when you don't have enough content? Hide beta standard-pool characters and sell them as limited later — solves both the revenue problem and the content drought." Reply 15 pushed back, claiming some characters were removed because players complained about not wanting them, and the devs simply caved to pressure — suggesting Perfect World was damned if they did, damned if they didn't.
If those were "bad experiences," the pre-registration web event was borderline scam territory. Before launch, Perfect World ran a web-based gacha event where players could pull for in-game items. The catch? You could only select a handful of those items to actually bring into the game, and you had to manually choose before a hard deadline. Miss the deadline? Congrats — all your pulls are silently voided. No warning, no notification, nothing. Reply 3 was a cry from the heart: "I was that idiot who did the pre-registration gacha for nothing. Was just tagging along with a friend. Now I'm so mad I'm laughing — guess I won't even bother downloading the game." Reply 6 noted this "feels familiar" — implying this wasn't the first time a Chinese mobile game pulled this exact stunt.
But the pièce de résistance was launch day itself. After waiting an entire morning, the player from reply 10 finally saw the in-game mail notification light up. Excitement! Free pulls? Compensation? Nope. Three mails: one redirecting to the official site to tell you about a JD.com gift card and laptop lottery (that you have no points for); one redirecting to Taobao announcing a snack collaboration; and one redirecting to Baidu Maps for a navigation voice pack download. Their soul-crushing response has since become legendary in the thread: "Is this really what mobile game operations look like?"
Perhaps the most savage take came from reply 14: "So many people spent their whole lives chanting 'P5 is the greatest game ever' without ever actually playing it. P5X gave them a chance to experience authentic P5 — though they'd be better off spending that gacha money on an actual copy of P5R." Reply 18 went even further: "If you've actually played P5, you must own a console or PC capable of running it. With that hardware, your game library options are endless — why would you dump money into a mobile game?"
From optimization disasters to gacha stinginess, from pre-registration traps to launch-day mails that are literally shopping ads, P5X managed to deliver a perfect storm of launch failures in a single day. Whether Perfect World can salvage their reputation remains to be seen — but first, they might want to answer one simple question: are they here to make a game, or to funnel traffic to Taobao and JD.com?
评论 (0)
暂无评论,来说两句吧! 🍉