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Code: Kite Anniversary Gacha Data Fraud Exposed — 40 Pulls Per Second, Phantom Logins, and Pulls Before the Event Even Started; Dev Goes Silent, Then Has Whale Report Underage Whistleblower to Police

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A gacha game that claims to have a 40-pull pity system just got exposed with pull records showing 40 pulls completed in one second — despite every single pull featuring an unskippable 5-second animation. This isn't a hack. These are the "official backend records" handed out by customer service themselves. Welcome to the Code: Kite anniversary disaster, unfolding in a way that would make Kafka proud.

The drama centers on the game's "Soul Summoning" (引魂) gacha banner, which launched on March 30th. But when players requested their pull histories from customer service, the records were riddled with physically impossible data: some accounts showed pulls dating back to March 2nd — nearly a month before the event even started; others showed 40 consecutive pulls within a single second, completely defying the mandatory 5-second animation; certain records showed someone logging into accounts and pulling while the actual owner was busy with exams ("phantom logins"); and to top it off, characters that don't even require pulls appeared in the summoning records.

Amidst the data fraud allegations, an underage player uploaded a screen-recorded video: starting from 31 pulls with no SSR, she continued pulling until 50 — still no character, shattering the advertised 40-pull pity guarantee. Two whale players reacted in opposite ways. One called 罗忆 (Luo Yi) put up a bounty for videos proving the pity was broken. Another called 呜吖蛋小黑 took a far more aggressive route — they contacted the dev directly, obtained the underage player's private pull data, and on April 8th went to the police station to report the minor for "fraud."

Here's where it gets truly wild. After independent verification confirmed the 50-pull video was unedited and authentic, Luo Yi first accused the uploader of tampering with the footage. When that accusation fell flat, within just 30 minutes, Luo Yi pivoted to an entirely new theory — the player had exploited an iOS dual-device data display bug. Curiously, this bug had never been documented by anyone before Luo Yi conveniently discovered it. Luo Yi then posted a tutorial video showing exactly how to trigger the bug, and promptly went radio silent ever since. As for the bug's legitimacy: testing showed it only worked on iOS, never on Android. And wouldn't you know it — Code: Kite pushed a massive 700MB+ iOS update on April 8th, after which the bug could no longer be reproduced on any platform.

The original poster raised several red flags about the official "dual-device bug" explanation: First, the bug only worked on iOS and was never reproduced on Android. Second, Luo Yi conveniently discovered this previously unknown bug within 30 minutes of the video being verified as authentic. Third, the speed at which 呜吖蛋小黑 escalated was suspiciously rapid — left for the police at 10 AM, sent their own account credentials to the minor's DMs at 11 AM, and had the police report receipt by noon. The very next day, they demanded customer service reveal the minor's detailed pull records.

Faced with a tidal wave of player outrage, Lingxi Games (灵犀互娱) pulled the most classic move in the CN gacha playbook — stonewalling. After 40+ hours of dead silence, their eventual response offered zero compensation and zero acknowledgment of wrongdoing. Players retaliated by mass-1-starring all Lingxi games on TapTap and flooding Weibo's super-topic with #LingxiGamesDataFraud. In response, Lingxi spent money suppressing the trending topic while repeatedly mass-reporting and taking down the underage player's videos. One top-voted commenter summed it up perfectly: "Lingxi Games' PR strategy after 40 hours of silence? Shut up the minor."

One commenter provided a detailed timeline: "The game claims a 40-pull pity, but players felt something was off. Two whales offered bounties for proof. One whale paid up when the video was verified. The other whale contacted the devs, got the minor's private data, accused her of exploiting a bug, reported her to police, and started a smear campaign. The devs then helped shift the narrative, silently hotfixed the bug, and repeatedly got the minor's videos taken down." Another player added historical context — back in August of the previous year, Code: Kite had already been exposed for designing endgame content (Taoyuan Ghost difficulty) specifically tailored for whales, confirming the devs' long-standing practice of privately catering to big spenders.

Notably, a well-known 300K RMB (~$42K USD) whale on Weibo publicly stated that the game had never privately contacted her — and this same player, who had previously participated in the August protest movement, reached out to the underage video uploader offering support. As for community sentiment, one player asked simply: "How is this game not dead yet?" Another veteran sighed: "If you didn't quit when the private whale-catering scandal broke, I'm sorry but you're just too attached to this game. People keep saying there's no alternative — but are you sure that's not just copium?" Perhaps the most cutting take: "The devs' stance is crystal clear — purify the playerbase and protect their private whale connections like Luo Yi and 呜吖蛋小黑."

As of now, Code: Kite's developers have yet to provide any substantive response to the data fraud allegations — no explanation for the physically impossible pull records, no statement regarding the harassment of a minor. From fabricated gacha data to weaponizing a whale-player alliance against a whistleblower, from a suspicious 700MB emergency hotfix to relentless video takedowns, the entire saga reveals a suffocating PR logic: don't fix the problem — silence whoever raised it. The anniversary celebration became an anniversary funeral, and the community's verdict might serve as the perfect epitaph: "Playing a Lingxi game is a permanent stain on your digital record."

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