
Papergames (叠纸) is getting dragged through the mud once again. An alleged former employee dropped a bombshell on NGA, claiming that Path to Nowhere (无期迷途), developed by Papergames' subsidiary Ziyi Network (自意网络), was a 'scam' from its inception — a game that used provocative advertising to lure male gacha players while actually being designed as a female-oriented product all along. The so-called 'Weibo-driven game development' was just the mask finally slipping off.

The most explosive detail: character 57 was originally designed as a male playable unit (男自机). This was cross-confirmed by multiple users in the comments. One replied 'Yes,' adding: 'It's hard to understand — they made a male playable character just to attract more male players, not even bothering with a dual-gender lineup.' The implication is clear: they couldn't even be bothered to include female characters from the get-go.
What really set off alarm bells was Papergames' use of a shell company. As one commenter put it: 'Why else would they set up a shell company? The mixed-gender character pool at launch should've been the red flag. Papergames already had their escape route planned.' By operating Path to Nowhere through subsidiary Ziyi Network instead of under the Papergames name — a studio famous for female-oriented titles — they essentially disguised the game's true identity.
The male character designs sparked heated debate too. One user roasted: 'Those skinny pretty-boy male characters — you think those are for guys to play? Those are toys for the girls.' Another dissed the game's notorious 'security camera angle' storytelling, where the player character hides in the back while sending NPCs to fight, making it the worst immersion in any mobile game they'd ever played. One user even claimed Path to Nowhere's story depth can't even match Arknights (明日方舟) — which naturally devolved into the classic Arknights fandom slapfight.
One commenter nailed the entire situation with a single line: 'First Arknights lured female players with its 1:9 gender ratio claiming to be for everyone, then Path to Nowhere used sexy ads to bait male players. This is cultural heritage at this point.' A perfect summary of the gacha industry's bait-and-switch playbook — reel them in with fanservice, ask questions later.
A more analytical commenter offered a sobering take: the community's backlash essentially hit the accelerator on the game's decline. With the 'scam game' (缅北, literally 'Myanmar scam hub') label stuck on it and revenue dropping by at least 20%, the game would inevitably enter its whale-squeezing era — power creep, forced spending, reduced content. They also noted that Papergames would never allow Ziyi Network to make any promises to male players, since their actual cash cow Love and Deepspace (恋与深空) is doing just fine.
As of now, neither Papergames nor Ziyi Network has responded to the leak. But the discussion has already evolved from 'is this real?' to the eternal gacha community debate: 'no playable males, no play' (有男不玩). Real or not, Path to Nowhere's reputation as the gacha industry's equivalent of a romance scam seems here to stay.
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