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Girls' Frontline 2 New Banner Barely Scrapes $30K Revenue, White Knights Declare Victory — Veteran Players: 'This Is What We're Celebrating Now?'

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When a gacha game's community starts celebrating ~$30K in daily revenue like they just won the Super Bowl, you know things have gotten bleak.

It all started with a revenue chart screenshot. The post, titled 'Oh no, it managed to stabilize,' featured a data platform's estimated earnings. Girls' Frontline 2: Exilium's newest limited banner had opened to roughly $30K in daily revenue — barely making the overall chart but failing to crack even the top 150.

The comments section instantly split into two warring camps. On one side were the 'jiéjīng' (结晶, literally 'crystallization' — NGA slang for die-hard fanboys who blindly defend a game no matter what) chanting 'it stabilized!' as if they'd won some great victory. The OP fired back with pure sarcasm: 'How much more garbage content are they going to shove down these zealots' throats next? I don't even want to think about it.'

One player mentioned the monthly battle pass was about to kick in, hinting there was still room for revenue to climb. But the replies took a sharp turn — someone posted 'I bought the monthly pass' with a screenshot, leaving everyone wondering if it was genuine or dripping irony.

The most devastating observation came from a player who pointed out that while other studios' communities debate how many hours their games 'surpassed Douyin' (a key metric in the Chinese gacha world for measuring revenue clout), Exilium's white knights were out here waving pom-poms over $30K. 'You trying to disrespect the honorable Yǔ Zhōng?' they quipped — referring to producer Huang Chong (nicknamed Yǔ Zhōng), implying that a man of his supposed caliber should be embarrassed by these numbers, not celebrating them.

The 'stabilized' camp argued that the ranking and second-day revenue were only slightly below last month's equivalent period, and that we needed to wait for the full trajectory. But skeptics pushed back hard: 'Under $30K? That's not even high. Every version just keeps dipping.' They argued the stagnant numbers simply prove the playerbase has calcified — no new blood coming in.

One player broke down the banner itself: it was performing at the same level as the previous one, and this time there was even a daily-refreshing 6 yuan ($0.80) value pack propping up the numbers. The featured character was nothing special either — 'theoretically this shouldn't even outperform the last banner.'

But what really shifted the mood was talk about the future. Some players 'surrendered' — their reason being that the beloved character WA2000 was likely coming in May. Producer Yǔ Zhōng had promised WA2000 would release in the first half of 2024, right around late April or May. Combined with the game's anniversary celebration and potential reruns of fan-favorites like 416, Springfield, and Yuuri, the hype cards were stacked: 'Too many ace cards to play, I surrender.'

Veteran players immediately doused the hype with cold water. One pointed out that the pre-launch livestream (the last time producer Huang Chong ever showed his face publicly) had showcased unimplemented character models for Type 97, UMP9, and WA2000 specifically to calm anxious players. 'They haven't even fixed months of text issues — there's no way they've built new character models from scratch,' they argued. In other words, WA2000's release would be delivering a promise made ages ago, not some grand new content.

Even more alarming were the company-level revelations. When someone asked whether the anniversary livestream would feature the usual merch sales and comedy bits from previous years, a reply cut deep: 'They'd better do something — this isn't just about Exilium, it's about the company's other games and the whole studio. Although the other two games are basically already in the ICU at this point.'

That single comment exposed the grim reality behind Sunborn Network (散爆网络): Girls' Frontline 2: Exilium is currently the only product still breathing, while the company's other projects are essentially on life support. Against that backdrop, calling $30K in daily revenue a 'stabilization' hits different.

One user summed up the situation with a Chinese idiom — 'a dull knife slicing flesh' (钝刀子拉肉). It won't kill you in one cut, but you're bleeding out slowly. Whether WA2000 and the anniversary can bring a genuine turnaround, or whether it'll just be another cycle of 'hype → spend → disappointment,' only time will tell.

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