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Reverse Side's New Auto-Fight Feature Lets You Auto-Battle... But Stays Stuck in Combat Forever — Producer Admits They 'Never Thought of That'

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An auto-fight feature for an idle game that... doesn't exit combat after the fight. No, you're not reading that wrong — that's the latest 'solution' from the devs of 雷索纳斯 (Lei Suona Si). Just when players thought they could finally put their phones down, they discovered the feature handles the killing but not the leaving. After the battle ends, you're still stuck in the combat screen, phone in hand, babysitting as usual.

The whole saga started because 雷索纳斯' AFK/idle gameplay had a notorious problem: enemies would constantly block your path while auto-exploring, forcing players to hover over their phones. After persistent feedback, the dev team finally rolled out an auto-battle feature. But the implementation was what you'd generously call 'half-baked' — yes, it auto-fights now, but it doesn't auto-exit the battle screen to resume the idle loop. In other words, the pain point went from 'manually stuck by enemies' to 'auto-stuck in combat', solving absolutely nothing.

When players called this out, the game's producer, known as '胖虎' (Fat Tiger), personally stepped in to respond. But rather than calming things down, his response became the biggest meme of the whole incident — he admitted that the idea of auto-exiting battle after auto-fighting was something they 'genuinely never thought of.' Not a deliberate middle finger to players, just... an oversight on an incredibly obvious design requirement.

The producer then added that auto-exiting battle would be optimized in a future update. But this 'we'll fix it later' promise only made things worse — an idle game's core auto-feature needs TWO patches to become a complete, functioning system? The design process itself is the real clownery here.

The comment section turned into a full-on roast session. One user asked bluntly: 'When exactly did you think 胖虎's IQ was fine?' Another delivered a killer analogy: 'You said you wanted to eat, but you never said you wanted dishes with it.' Someone else topped it: 'You said you wanted to eat, but you never said you'd wash the pot.' The top-voted comment cut straight to the chase — 'Do you think this is stupidity or malice?' — with the reply underneath showing no mercy: 'Both.'

One commenter quipped, 'I thought they were deliberately trolling players, turns out they just genuinely didn't think of it' — which somehow makes it even worse. Another was more cynical: 'They're doing this on purpose — you play the game, they play you.' Some players even dragged in the notorious mess of Girls' Frontline 2 for a self-deprecating comparison: 'Why are you still complaining? You're already playing a Tiger game. I'm still eating shit in GFL2 but I have zero complaints about 羽中 anymore — I just watch him slowly die.' A single sentence capturing the journey from rage to total resignation.

The absurdity here is almost poetic: a single logical loop that any player could've spotted in five seconds — auto-fight should auto-resume idle, duh — somehow required an entire dev team to discover only AFTER shipping the feature. And the comment section clearly understood the game better than its own producer. The producer has promised to patch in auto-exit in a future update. As for how much faith players have left... well, that's something only the next patch can prove.

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