
In the gacha game world, a collab usually means either 'double the waifu, double the joy' or at least making one side happy. But the Re:Zero × NIKKE crossover managed to achieve something truly rare — pissing off both fanbases simultaneously, setting a new speedrun record for 'collab that united everyone in outrage.'
It all started when NIKKE (Goddess of Victory: NIKKE) officially announced a character collab with Re:Zero. The original post included screenshots of the collab character designs, followed by a confirmation of the usual 'collab trio' — the standard set of characters Re:Zero brings to every crossover event.




Re:Zero fans fired the first shots. Many immediately slapped the label '联动公交车' (liandong gongjiaoche — literally 'collab bus,' slang for an IP that collaborates with every game under the sun) on their own franchise. But here's the twist: their complaint wasn't just 'oh no, another collab' — it was that the collab partner was too 'extreme.' NIKKE is infamous for its shooter gameplay combined with heavy fanservice, and Re:Zero fans were aghast at the idea of their beloved characters getting the NIKKE treatment.

One Re:Zero veteran lamented: 'Previous Re:Zero collabs weren't with games this extreme.' That one line captures the core contradiction — you can collab, but did it have to be with THIS game? Another user was more blunt: 'Whoever approved this has zero awareness of their own IP's positioning vs. the collab partner's identity. Collab with Ryza, DOA, or Senran Kagura and nobody would bat an eye.' The message was clear: NIKKE should stick to collabing with fellow fanservice-heavy franchises instead of 'corrupting' Re:Zero's characters.
Over on the NIKKE side, the reception was equally frosty. One user shared a screenshot of the NIKKE community's reaction. According to one commenter's breakdown, the approval-to-disapproval ratio was sitting at roughly 4:6 to 3:7. But the real prophecy came from another poster: 'After the event actually goes live, that ratio will be 10:0' — meaning everyone would simply skip pulling entirely.

NIKKE players' logic was crystal clear: if the collab characters get extra censorship (more clothes), nobody will pull. But if the devs give them meta power levels instead, the community would riot over P2W collab units. One commenter nailed this catch-22 perfectly: 'Add more fabric and who's gonna pull? Give them actual power and watch the pitchforks come out.' It's a no-win scenario — Schrödinger's collab character.
Not everyone was doom-and-gloom, though. One of the most upvoted comments cut through the noise with cold logic: 'At the end of the day, NGA and Tieba being unhappy doesn't mean the whole playerbase is unhappy. The game's biggest market is JP server — what matters is what the Japanese players think. And ultimately, we'll know for real once we compare revenue numbers to last year's 2B collab.' In other words: forum drama is just noise; gacha revenue is the real scoreboard.
Others offered even more ruthless business takes: 'Probably because Re:Zero was cheap.' Short, devastating, to the point. One user piled on: 'Wasn't Re:Zero already a collab bus ages ago?' Another asked: 'Did these complainers even count how many games Re:Zero has collabed with before starting their rants?' For these players, Re:Zero showing up everywhere is as surprising as water being wet.
As it stands, this collab controversy has produced a beautifully ironic outcome: Re:Zero fans feel their characters are being 'defiled,' NIKKE players think the collab IP isn't prestigious enough to bother pulling for, and both sides have achieved a rare consensus in the NGA comments — 'the enemy of my enemy is still my enemy.' Whether this collab ends up as a financial flop or a classic case of 'complained loudly, pulled anyway,' only the live revenue numbers will tell. After all, in the gacha gaming world, rage-posting and credit-card-swiping are hardly mutually exclusive — we've seen this movie before.
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