
Can you imagine a game survey asking you whether you've played a *completely different game* for three months? That's exactly what happened when a screenshot of a Calabiyau (卡拉彼丘) player questionnaire leaked on NGA — and the internet had a field day roasting both games into oblivion.

The OP shared the survey and admitted that even counting beta playtime, they could barely scrape together three months of Girls' Frontline 2 experience. They created an account at open beta launch, took one look at the absurdly stingy gacha economy, and noped out immediately — choosing instead to watch the drama unfold from the sidelines. One commenter nailed it perfectly: 'Eating Girls' Frontline 2 drama IS a form of playing the game.' Another player went straight for the jugular on the survey itself: 'A game that's clearly pandering to female audiences has no business asking us men for feedback.'
To be fair, some players pushed back on the 'stingy gacha' criticism, arguing that GFL2's resource economy is actually reasonable compared to Ash Echoes (尘白禁区), which they called the real money-grabber. But that comparison quickly got shut down — Ash Echoes is a full-on waifu collector targeting a completely different demographic, so the economies aren't even in the same league.
The real punching bag became Calabiyau itself. One user quipped, 'Calabiyau and GFL2 should just share a table at this point — they're basically the same kind of doomed.' Others broke down Calabiyau's identity crisis in painful detail: too hardcore for the anime waifu crowd, too shallow for serious FPS players who'd rather just play CS or PUBG. The consensus was brutal — 'This game has always been dead cold, never figured out who it's for.' Someone even asked, 'Can it even survive until year's end?'
But the thread really exploded when old-timers dug up Calabiyau's history of community management disasters. Veterans accused the devs of instantly capitulating to feminist (所谓"女拳", a derogatory term for radical online feminism in Chinese gaming circles) backlash — groveling with lightning speed whenever that crowd made noise. Meanwhile, a widely-reported character model bug nicknamed 'stone breasts' (石头奶) was ignored for months, with the team only finally acknowledging it as a bug three days before open beta.
To make matters worse, players discovered that the devs were running sockpuppet accounts on Baidu Tieba (百度贴吧, China's largest forum platform) to spin the narrative, claiming they stayed silent 'because we didn't want to affect the open beta launch.' The community immediately called BS — their priorities were clearly exposed.
One self-described lifelong FPS player wrote a lengthy rant about their experience across Call of Duty titles, estimating they could count the female players they've encountered across all those games on one hand. They expressed total bewilderment at Calabiyau's strategy of kowtowing to a demographic that barely exists in the FPS space — suggesting the devs may genuinely believe their game is so competitive they can afford to alienate their actual player base at will. The poster described the in-game environment as brutally Darwinian and called it 'the most anti-player shooter experience on the market right now.'
The thread wrapped up with players crystallizing the community mood into perfect one-liners: 'I haven't played it, but I haven't missed a single day of drama in three months — doesn't that count?' and 'I may not have played, but I've been watching that little turtle stream like clockwork.' One questionnaire, two games roasted, and a shared diagnosis: both are trapped in an identity crisis with clueless management steering the ship — different flavors of the same disaster.
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