
A card-matching mini-game brought back less than a month after its first run — this is what Sunborn cooked up as 'fresh content' for Girls' Frontline 2: Exilium. The original poster shared screenshots of the recycled event and sarcastically declared the studio 'has nothing left.' The comment section didn't hold back either.


Girls' Frontline 2 officially launched on December 21, 2023. By March 2024 — barely three months in — players had already cracked the content formula: Wish Pool, Fragrance Gift, Simulation Drill, and Connection mini-game, rotating on a loop like clockwork. One commenter quipped: 'Plenty of time — at least 35 days a month. Plenty of resources — meaning they serve up the same event at least once a month.' Another pointed out that it's not just event recycling — even gacha banner cover art gets copy-pasted, with the devs often forgetting to change the text.
What really set the community off was someone unearthing Sunborn's earlier marketing claim of having 'prepared two years of content.' The response was savage: 'No wonder they were so confident about two years of content — who can't do Ctrl+C Ctrl+V?' Another player added: 'The two years of prep was probably just the story script. Activities are just copy-paste. Then the story blew up and they went full casual mode.' This refers to the early storyline controversies, after which the game seemingly pivoted to a bare-minimum approach.
The activity rotation list posted by the first commenter really struck a nerve: 'Wish Pool, Fragrance Gift, Simulation Drill, Connection mini-game — enjoying my combo?' Others spotted what was missing: 'You forgot two more — the timed double-drop resource stages, and the 60-stamina giveaways at noon and 6 PM daily.' To players, this loop is iron-clad proof that Sunborn's content pipeline has flatlined.
The revenue debate was equally heated. Someone claimed GF2 was still doing well financially with loyal fans keeping the spending up, but got immediately fact-checked — another user posted data showing February revenue of roughly 10 million RMB, asking 'Are you counting revenue without costs?' and 'That revenue can't even cover salaries and rent.' They added a parting shot: 'If you think GF2 is high-revenue, make sure to hype up Arclight Rivalry and Mecharashi too.' For a team reportedly 200+ people strong, those numbers are grim.
Criticism extended to Sunborn's leadership. One commenter said, 'After learning about those nightmarish senior executives at Sunborn, I'm already shocked the game shipped at all. It's the rank-and-file workers I feel sorry for.' Someone else joked that 'anyone still working at Sunborn practically has a cyber criminal record at this point — how are people still there?' Others noted this is a long-standing pattern: 'I quit Neural Cloud because of the same zero-output issue,' and questioned why 300+ people across three projects (GF1, Neural Cloud, GF2) can't produce meaningful content.
Facing Sunborn's content drought, players have cycled from rage to gallows humor. 'Just go scam people overseas already,' one said. Another mused: 'Bet they spent two years making Monopoly, Match-3, and Flip-the-Card.' For now, GF2's production crisis shows no signs of resolution — after all, copy-paste really is the fastest content pipeline there is.
评论 (0)
暂无评论,来说两句吧! 🍉