
While Blue Archive's male-commander-lock controversy spawned a deletion-request megathread with over a thousand replies, Reverse: 1999's fan work got mobbed by yuri shippers and CP zealots — and the community barely blinked. The double standard is brutal.


The drama started when a Reverse: 1999 fan creation was allegedly raided and suppressed by yuri shippers and coupling (CP) enthusiasts. The original poster took to NGA's gossip section to call out the hypocrisy: where did all the loud 'fan creation freedom' advocacy go? The same people who slammed ML (Master Love) games for restricting creative expression are now suspiciously quiet.
The comment section immediately exposed the double standard. One commenter nailed it in a single line: "Blue Archive's deletion-request thread blew up to over a thousand replies, but the 1999 bar incident? Absolute crickets." The Blue Archive male-commander-lock drama had sent shockwaves through the community, yet when 1999's fan creators get mobbed, there's not even a ripple. Another user said they were just 'planting a seat to watch' — eager to see how the so-called 'rational centrists' from Blue Archive's camp would spin this one.
As the discussion heated up, the comment section unearthed a deeper layer of controversy surrounding 1999. A key revelation surfaced: when the game first launched, it was actually categorized as an ML (Master Love) title — a genre centered around male players romancing female characters. While some players had flagged the locked female protagonist as a red flag early on, the now-viral slogan 'no males allowed' (有男不玩) hadn't even caught on yet, and awareness of this kind of issue was far lower. Over time, players gradually realized the game wasn't what it seemed — and the community slapped it with the dreaded 'Myanmar scam gacha' (缅北二游) label.
The term 'Myanmar scam gacha' is Chinese gaming slang for games that bait players in with one kind of promise at launch, then reveal a completely different reality. In 1999's case, it initially attracted the ML crowd, but the developers later officially locked the story to a female protagonist's perspective (Vertin/维尔汀), leaving many players feeling deceived.
One user posed a provocative question: would the people who support Blue Archive's male-commander lock also support 1999's locked female protagonist? Another fired back: "It's not even an otome game — why force a female protagonist?" Then someone confirmed: "1999's devs officially declared the female protagonist as canon." The pushback was immediate: "If it's not an otome game, why lock the protagonist as female with no male option?"
Revenue data was also brought into the mix. One commenter noted that despite being labeled a 'lesbian and CP game,' 1999's revenue was surprisingly strong. Another quipped that 'two-thirds of the spenders are girls' — implying the game's paying audience is predominantly female. Someone else added that surviving the 2023 gacha bloodbath already proved the game had legs, it was just the stingy launch that hurt its visibility.
The drama is still unfolding, but the core conflict is crystal clear: 'fan creation freedom' is wielded as a convenient weapon when it suits one side's agenda, but conveniently forgotten when their own camp's work gets targeted. This clash is ultimately two sets of standards crashing head-on into each other.
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