
How many limited gacha cards can an otome game cram into just one month after launch? Love and Deepspace's answer: 12. And yes, even the 4-star ones cost premium currency.
Love and Deepspace launched on January 18, 2024, featuring three male leads (A, B, C). The game runs three types of banners: rate-up 5-star solo banners (can lose the 50/50), 5-star mixed banners (guaranteed pity for a specific character), and — brace yourself — 4-star mixed banners where you spend diamonds on a wheel mechanic. Here's the full timeline of overlapping banners since launch:
Jan 18–26: Lead A solo 5-star banner; Jan 18–Feb 4: 4-star mixed banner (all three leads); Jan 27–Feb 4: Lead B solo 5-star banner; Feb 5–19: 5-star mixed banner (the only one that came with actual in-game event content, for Chinese New Year & Valentine's); Feb 21–29: Lead C solo 5-star banner; Feb 21–Mar 10: another 4-star mixed banner.
The pattern is crystal clear: banners don't just rotate — they stack on top of each other. You'll often see two limited banners running simultaneously, stacking a solo rate-up inside a mixed pool. As the original poster put it: every single banner is limited, tickets expire, and daily missions only give standard-pool tickets. This is a trap designed specifically to kill hoarders.
The real kicker is the resource economy: you earn roughly 20–30 pulls per month from daily play, but hard pity on the mixed banner costs 140 pulls. That means a free-to-play or low-spending player needs to save for nearly five months just to guarantee ONE card — and the 4-stars aren't free either.
Another core complaint: they opened all these banners but barely delivered any actual game content. Only the Chinese New Year mixed banner had a matching event — everything else was pure gacha with nothing to do. One commenter nailed it: "They know the hammer could drop anytime (referring to China's censorship of suggestive content), so they're cashing in while the iron is hot. Milk it before the censors add more clothing layers and holy light effects."
Players also pointed out the long-term design trap: "Solo limited banners stacking on mixed limited banners, and then they can run rerun mixed banners later — the harvesting cycle is insane." In other words, this is just the first rotation. There will always be another card around the corner.

The community reaction wasn't entirely one-sided, though. Some argued that as long as the target audience (female players) isn't complaining, it's not really a problem. Others pushed back, noting this is the gossip section of NGA — "roasting game devs for their scummy practices is literally what we do here, and yes, there are women in this section too." Someone claiming to have done market research dropped a spicy take: male players make up only about 5% of otome game demographics, and "no matter how predatory the game gets, there will always be whales who keep spending."
Veteran players dug up Papergames' history too: "Back in the day they literally cursed players to their faces and those same players STILL went crawling back to be ATMs for the sequel" — but others countered that Love and Deepspace is genuinely unique as a domestic 3D otome game with strong marketing. "The theme attracts tons of first-time otome players who've never dealt with Papergames before. What a shame it had to be born under their roof."
At the time of the original post, complaints were scattered across forums but hadn't coalesced into a full-blown outrage. The OP summarized bluntly: "Papergames is probably popping champagne over the first-month revenue. They had a rough reputation before, and now they're seizing the moment to cash in hard. The question is how long low-spenders will stick around — grab your popcorn and watch the retention cliff."
One commenter offered a coldly pragmatic observation: "When there's barely any competition, you can do whatever you want. Wait until the otome market actually heats up, then they'll behave." The unspoken question hanging over the whole thread: by the time that competition arrives, how many players will still be around to benefit?
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