
The revenue numbers just dropped, and Girls' Frontline 2 (少前2) players are absolutely malding. According to a community-sourced revenue ranking screenshot, GFL2's current earnings have somehow fallen below a rival gacha game that players have nicknamed 'Big Eye' (大眼). The original poster dropped the chart and hit the community with a soul-crushing question: 'Where did all those billions in budget go?'

The comment section immediately went nuclear. One top-voted reply quipped: 'That's obviously strategic reserves — specifically for having the time and resources to outlast you lot.' Savage. Other players piled on: 'It still ranks too high, honestly. I suggest they keep doubling down' and 'Way too high — there are still simp turtles spending money. Can't even sleep at night.' In Chinese gacha community slang, 'gui gui' (龟龟, literally 'little turtle') refers to players who know full well a game has serious problems but keep whaling anyway — it's pure mockery.
Interestingly, the discussion also dragged in another gacha title, Epic Seven (第七史诗), with someone noting 'Is Epic Seven really that bad now?' An old-timer quickly explained: 'That's the CN server — Zilong runs it, and E7 already had a huge international/JP playerbase long before the CN launch. Barely anyone would come back just to play on the CN server.' Zilong's notoriously poor reputation for CN server management is apparently a running joke.
The revenue gap between GFL2 and 'Big Eye' sparked a deeper debate about actual content quality. One player was blunt: 'Look at the new characters and skins both games dropped for Chinese New Year and you'll understand why this result isn't surprising at all.' Others pushed back, arguing the Spring Festival content wasn't stingy: 'Not really though — they gave away tons of currency during CNY plus a selector ticket. That's pretty generous.'
One particularly spicy comment zeroed in on 'Big Eye's' long-term content strategy: 'Don't worry, Big Eye will score high this time and then immediately catch the disease of releasing male characters again. That's always how it goes — revenue dips, they spam waifu fanservice; revenue climbs, they remember their 'true calling' of putting out male units.' Someone else added that 'the company behind Big Eye has already declared itself a general-audience game studio,' hinting that the constant identity crisis over target demographics is an ongoing source of community drama.
When someone asked why people are still spending money at all, a more sympathetic voice offered: 'They might not be simps — could just be casual players who only play the game without reading forums or following the story.' But clearly most participants were here for the schadenfreude, because in the gacha community, nothing fuels discussion quite like watching a game's revenue chart faceplant.
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