

Just how low does a gacha game's revenue have to be, for players to post daily about whether it can "survive another month"? Girls' Frontline 2: Exilium (少前2:追放) has managed exactly that. An NGA user posed a seemingly innocent question: Can GFL2's revenue even sustain its dev team anymore? The team is reportedly around 200 people — and that number alone was enough to send the comment section into a frenzy.
The replies came fast and brutal. The very first one set the tone: "No, it's not enough. But Sunborn (散爆) is loaded — they have all the time and resources in the world to outlast the players." This quote has since become something of a legendary catchphrase in the GFL2 community, endlessly quoted and meme'd, essentially crystallizing the company's entire operating philosophy in one sentence.
Players were having none of it. One highly upvoted reply hit back: "Maybe they haven't figured it out yet — it's not just 'Potato 2' (土豆2, the community's mocking nickname for GFL2) that stinks, it's the entire Sunborn brand." The real damage here is that the comment frames the problem as a company-wide brand collapse, not just a single game's failure. Even more devastating: another player shared that while browsing Google Play for new mobile games, they saw comments mentioning "Girls' Frontline" and immediately noped out — meaning GFL2's bad reputation is now dragging down even Sunborn's other titles like Neural Cloud (云图计划).
On the numbers front, armchair analysts got to work. One commenter estimated that while monthly revenue in the tens of millions RMB should technically cover operating costs, recouping the investment is a pipe dream — the actual take-home is roughly one-third of gross revenue. With Sunborn employing nearly 700 people across the board, someone fired off the ultimate burn: "A 700-person company with revenue lower than manual labor."
Others dissected the business model's fatal flaw. Apparently, Sunborn's head honcho Yuzhong (羽中) tried to pull a classic gacha playbook: ship a half-baked product, let whales go wild in the first month to pull in billions, then reinvest to scale up production. Except the revenue never materialized, hiring stalled, production capacity couldn't scale — and the whole thing spiraled into a vicious cycle.
The darkest humor came from one player who quipped: "Don't worry, everything will be fine after the holiday boost — and the next holiday is... Qingming Festival (清明节, the Chinese Day of the Dead), right?" The joke being that GFL2 only sees minor revenue spikes during holidays, and the next one is literally a festival for honoring the dead — a not-so-subtle death sentence for the game.
Amid all the rage, some players were just here for the popcorn. "If Sunborn dies, who's going to supply my daily drama fix?" And of course, the boss's immortal words echoed through every thread: "I have all the time and resources to outlast the players." As for whether the game can actually hold on? One commenter put it most honestly: "Right up until the official shutdown announcement, the answer will always be 'yes, it can survive.' Just grab your popcorn and enjoy the show."
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