
You can buy downloads, but you can't buy wallets — Girls' Frontline 2 just gave the entire gacha industry a masterclass in that lesson.
On February 16, Girls' Frontline 2 landed a premium iOS App Store homepage feature — one of the most coveted ad slots in mobile gaming. The data screenshots show the free chart ranking briefly surged by over 200 spots. But the hype lasted about as long as a gacha pity streak: by 1 PM that same afternoon, the free chart ranking started plummeting. The ad push was like tossing a stone into water — a brief splash, then straight to the bottom.


The revenue chart was even more brutal. While the free chart at least bounced briefly thanks to the ad spend, the revenue chart declined steadily the entire time — completely unmoved. This means the new downloads driven by the ad campaign didn't convert into paying players at all. One commenter nailed it: the ranking dropped because the ad budget ran out. The ad did work — free chart jumped 200+ spots — but the revenue chart kept falling. Screenshots showed the App Store's ad placement page, confirming that developer Sunborn was running a paid promotion.

Some players did the napkin math and wondered whether Apple's ad pricing for this slot cost more than Sunborn earned during their entire Chinese New Year event. If the cost of user acquisition exceeds revenue, the whole operation becomes essentially paying to work for free. Another player asked bluntly: can Yu Zhong (the game's producer) even recoup the money spent on that homepage slot?
The disconnect between the free chart and revenue chart set off an already smoldering war between CP (character shipping) fans and ML (Male Love — fans who want waifu-style romance for the male protagonist) stans. Both sides pointed fingers with zero hesitation:
The CP faction went on the offensive: "ML fans don't spend money, that's the problem"; "there aren't enough character skins and ship content"; "if they actually shipped the Raymond romance, CP fans would whale — it's ML's fault." One particularly venomous take: "They should add more Raymond's wife and Zhi'ai Maqiduo content. After all, ML fans are the lowest caste — the game's revenue was always propped up by CP fans and fujoshi."
The ML side fired back: "The problem is characters don't have their own lives" — implying the story overemphasized CP dynamics at the expense of individual character depth. Someone even proposed the ultimate Hail Mary: "What if Yu Zhong just straight-up added male characters and pulled in the female-gaze crowd? Would that save GF2?" Bold strategy, Cotton.
Beyond the drama, some players flagged a hardware-level issue: on phone brands like Vivo, the default app store can't find Girls' Frontline 1 or 2 at all. GF1 was never on all distribution channels, but if GF2 is also missing from major Android stores, it's losing potential players right there. Though defenders pointed out: "GF1 was never on those channels either, so it's expected."
From peak to trough in just a few hours — once the iOS homepage glow faded, GF2's free chart ranking snapped right back to baseline. The optimist in comment #9 urged patience: "Relax, it dipped and bounced back once before — this is probably a wave attack." They attached a meme image, presumably meant to convey 'stay calm, we can win.' But wave attacks require continuous spending, and the revenue chart's persistent decline tells the real story: players are voting with their wallets, and maybe that ad budget would've been better spent on the actual game.

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