
An official otome game script, buried inside the actual game content, taking veiled shots at not one but THREE rival titles at the same time. Not fan fiction, not player speculation — these are words published in the live game by the developer. Once exposed, the drama shot to #16 on Weibo's trending list before mysteriously vanishing. Welcome to the biggest catfight in Chinese otome gaming history.
It started when players spotted a fictional setting called "申空府" (Shenkong Prefecture) in Light and Night's story content. On the surface, unremarkable. But look closer: "申空" is a near-perfect homophone for "深空" (Deepspace) — as in Love and Deepspace, the mega-popular rival otome game. And the three male characters living in this "Shenkong Prefecture"? Their descriptions match Love and Deepspace's three love interests with suspicious precision:

One is a "郎中" (traditional doctor) — matching Caleb, Love and Deepspace's physician-type lead. Another is a fish seller — matching Rafayel, whose lore involves merpeople. The third is an alien who hunts "Wanderers" (zombie-like creatures) that drop Star Cores, which he always blows up — "playing with rocks" — directly paralleling Sylus, the alien bounty hunter. Each character is a barely-disguised jab at a specific Love and Deepspace protagonist. The level of specificity makes coincidence almost impossible to believe.
But wait, there's more. Users digging into the thread uncovered additional evidence: Light and Night's script also appears to shade Mihoyo's Tears of Themis.


Sharp-eyed players noticed that a passage in Light and Night lists four colors — orange, red, green, and purple — in that exact order, which happen to be the signature character colors of Tears of Themis's four male leads. The kicker? The surrounding text appears to mimic a notoriously mocked Tears of Themis script segment that was widely ridiculed for its "elementary school essay" writing quality. Light and Night copied not just the colors but the cringe. If that's not shade, what is?

And it STILL wasn't over. Commenters unearthed a third diss — this time targeting Code: Realize (代号鸢), specifically referencing that game's infamous merchandise pricing controversy that had players up in arms over absurdly expensive gacha goods.



So to recap: Light and Night's official script simultaneously dissed Papergames' Love and Deepspace, Mihoyo's Tears of Themis, and Lingxi's Code: Realize — three of the biggest names in the Chinese otome market. This is arguably the largest "initiating beef" event in the history of Chinese otome games.
The NGA comment section was predictably unhinged. One highly upvoted reply read: "Girl-on-girl hair-pulling drama is the best kind of drama — women roasting women hits different. That 'testicle chest' incident from before had me dying for days." Another user lamented: "The devs shading other games' characters inside their own game... I guess I still underestimated how low Tencent will stoop. Are other companies not even worthy of being dissed directly?" — implying that going after fictional characters rather than corporate entities is a new level of petty.
One comment cut straight to the core issue: "In the Chinese otome community, dissing companies is fine, but dissing the male leads is literally a death sentence. They're literally dancing on a minefield." This captures the real problem — in the otome fandom, the virtual love interests are sacred, and embedding veiled attacks against rival characters in official content is the ultimate taboo violation.
The controversy surged to #16 on Weibo's hot search, but players quickly noticed the ranking plummeting — suspiciously fast, as if someone pulled strings. One commenter noted the post went from "#1 to #14 in the first second," suggesting the suppression was swift and deliberate. But even with the trending topic killed, the community firestorm was already self-sustaining: players were digging through old content, finding more ammunition, and fans of all three targeted games were mobilizing.
To sum it up: one otome game's official writers used thinly veiled aliases and coded references to simultaneously attack three rivals' characters, color schemes, writing quality, and merchandise pricing — all baked into the actual live game content. Call it what you want, but it's textbook-level shade. Love it or hate it, this is peak Chinese otome gaming drama. As one commenter perfectly put it: "Holy sh*t, did they just declare war on the entire otome industry? And they picked a fight with THREE games at once?"
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