

It's 2024, and a Snapdragon 870 phone runs Genshin Impact across the entire open world without breaking a sweat — yet chokes so hard on a Girls' Frontline 2: Exilium event that it literally fails your missions. This isn't a copypasta; this is what actual GFL2 players are dealing with. Even more absurd: after a February 1 'patch,' the lag is still there, and the devs haven't said a word.
The core of the issue is an event mode called the 'push cart' (推车) — essentially a reskin of the existing Boundary Push mechanic. Players must escort a moving target and stay within a certain range at all times; step outside for 30 seconds and the mission auto-fails. The cart doesn't follow a straight path — it curves around — and the map has environmental damage zones. On mid-range chips like the Snapdragon 870, the mode stutters so badly that every few steps the game hiccups, pushing the player out of range and triggering the fail countdown. As the original poster put it: 'My 870 phone stutters step by step in this mode,' and 'everyone says the 870 turns it into a slideshow while the 8 Gen runs fine.'
One highly upvoted reply laid bare the absurdity: the escort mechanic itself is pointless because the enemies and loot boxes along the route don't even need to be engaged with, yet the game forces you to tag along behind the cart the entire time. And this already questionable mode is plagued by performance issues — 'you have to follow this damn cart the whole way, one stutter and you drift out of range and it just stops dead.' The commenter closed with a devastating comparison: 'My 870 runs full-map Genshin Impact better than this.'
What really set the community off was the February 1 update. The OP had hoped the devs would silently fix things, but logging in revealed the lag was untouched — and now 'every single mob along the new escort path rubber-bands right into your face, forcing you into combat.' Frustrated, they wrote: 'Never mind the design problems or story issues — the game literally can't run properly and there's zero response. How can anyone still believe the dev team wants to improve?'
The comment section became a masterclass in collective copium. One player simply said, 'Nothing left to complain about anymore, should just quit.' Another quipped, 'Push cart? Gotta taste Overwatch's shit too,' referencing how the escort payload mechanic is borrowed from a mode FPS players have long been sick of. Hardware comparisons piled on: one user with a Dimensity 9300 said it was smooth, but 'my RTX 3060 laptop got cooked by this game.' Another confirmed, 'Snowbreak doesn't stutter at all on my setup, this thing is a slideshow' — meaning even PC players aren't safe.
Among all the venting, one veteran player's comment hit the hardest: 'You're already playing Turtle Front (龟放) — what shit CAN'T you eat at this point? Just endure it.' Meanwhile, former players chimed in saying the tactical combat is fine if you skip the story, ignore the gacha, and don't spend — but once their monthly pass expired, they bounced without looking back. One summed it up bluntly: 'From gameplay to structure to mission design, it's all a mess. It feels like it was made by people who've never played a video game.'
At the end of the day, this isn't the first time GFL2's mini-game events have faceplanted. SUNBORN (散爆) has long been criticized for 'ignoring the core game while obsessing over braindead mini-games — trash optimization, no gameplay depth, and forcing you to play them every event.' But this time they can't even clear the bare minimum bar of 'the game is playable on mainstream hardware.' It's not a design problem or a story problem — the game literally doesn't run. And the devs' continued silence only makes that apathetic quip — 'what shit can't you eat' — land heavier by the day.
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