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Girls' Frontline 2 Barely Two Months Old Already Falling Off Bestseller Charts — Losing to Arknights' Dead Weeks and a Decade-Old Mobile Game

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Only two months after launch and it's already sliding off the bestseller charts? The revenue situation for Girls' Frontline 2: Exilium (少女前线2:追放) can be summed up in one brutal sentence: a brand-new gacha game is losing to a veteran game's dead-week monthly card income. And yes, there are receipts.

The bestseller chart screenshots tell the whole story. GF2's ranking has plummeted to an embarrassingly low position — and sitting just below it is none other than Boom Beach, a relic from the ancient era of Clash-of-Clans-style mobile games. A commenter in the thread couldn't believe it: 'Boom Beach is still alive?! That was literally the first mobile game for us old-timers (ldx = 老东西, slang for OG gamers).'

Even more devastating: GF2 is also ranking BELOW Arknights (粥/舟, the community's pet names for it). And what state was Arknights in at that moment? No active gacha banner, no special packages on sale — pure dead-week territory, running purely on monthly card (月卡) subscriptions from loyal veterans. As one player put it perfectly: 'On one side, it's Day X of a new banner. On the other side, it's X days until the next banner.' A brand-new game barely two months into its lifespan, with an active gacha banner running, is generating LESS revenue than a five-year-old game during its quietest period. The comparison is almost cruel.

One player broke it down from a business perspective: 'Arknights already recouped its costs ages ago. Even if it's not booming right now, the hardcore fans are all still here, and they keep developing new gameplay modes. Wait till the CNY limited banner and collabs drop — that's when the real money floods in. Plus the dev team's main focus probably isn't even on Arknights anymore; they've got multiple new games in the pipeline.' The implication was clear: Arknights isn't even trying right now — it's in 'maintenance mode' — and GF2 still can't beat it.

One commenter delivered perhaps the most devastating one-liner of the entire thread: 'Arknights gives desperate chase; Girls' Frontline 2 makes a victorious retreat.' Wrapping GF2's revenue collapse as a 'strategic withdrawal' is peak Chinese internet sarcasm. This quote became an instant classic in the community — the art of reframing total defeat as a tactical win.

The thread also featured some spicy producer commentary. Someone mentioned that Yu Zhong (翀/羽中, GF2's producer) is 'totally satisfied with the revenue as long as they're beating somebody,' implying the dev team might be cherry-picking their benchmarks to feel better about the numbers. Meanwhile, Arknights players hit back with self-deprecating humor: 'How can we even compete? We lose!' — false modesty dripping with superiority, since they clearly had the upper hand.

Another commenter nailed the core issue in one sentence: 'A game barely two months from launch, with an active gacha banner running, comparing its revenue to a 5+ year-old game during a dead period — I honestly don't know what to say.' That basically set the tone for the entire thread: this isn't about whether GF2 can win; it's about just how ugly the loss is.

As of the time of posting, GF2's bestseller ranking continues to decline. For a game this early in its lifecycle, such a steep revenue cliff is a major red flag. Over on the Arknights side, the February limited banner and Lunar New Year event haven't even kicked off yet — once those drop, the gap could become truly embarrassing.

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