
Only three months after launch, with essentially zero revenue to show for it — and then the Lunar New Year update drops: free characters plus 100 pulls. The original poster nailed the vibe in one sentence: "Looks like the final death rattle, all-in on one last gamble!" This NGA thread didn't blow up in terms of views, but the comments are remarkably unanimous: nobody's excited. They're here for the show.


One of the biggest pain points is the gacha system — ironically dubbed a "miHoYo-style banner" (米氏卡池) by players. On paper, the base 1.5% rate beats miHoYo's 0.6%, but the soft pity only adds 0.5% per pull, the hard pity sits at 80, and with the 50/50 system, the worst case is 160 pulls for a guaranteed rate-up. One player summed it up perfectly: "miHoYo's hard pity is 90, but you almost always get your pull around 80. This game? You're hitting that 80 ceiling nearly every time." So 100 free pulls? Against a 160-pull guarantee, that's barely a drop in the bucket.
Worse than the gacha is the character balance. As one player pointed out, four 6-star characters released across two events — and not a single one was meta-relevant. The real kicker is the devs' obsession with rate-up banners for the Fighter class (斗士), which everyone agrees is garbage. One commenter put it bluntly: "Fighters are already mid, and every new event keeps pushing Fighter rate-ups. For what's supposed to be the last-ditch effort before shutdown, they're STILL running Fighter banners? Feels like they're just grabbing cash before pulling the plug."
The progression system is equally brutal. One player vented: "Event 5-stars I can't build, 100 pulls I can't afford to chase, upgrade materials I can't farm." The resources are so scarce that even the free characters they're handing out can't be leveled up — a masterclass in anti-retention design. Players have flagged imbalanced character kits, absurdly high upgrade costs, stingy stamina refills, and miserly event rewards as systemic issues.
The most explosive tea comes from the company side. Multiple commenters claim that "many former employees have already filed for arbitration" over allegedly unpaid severance packages, and that the company is strapped for cash and deep in legal battles. These are unverified player allegations, not confirmed facts — but combined with the game's dire state, it paints a picture that makes "last grab before shutdown" feel less like a meme and more like a prediction.
There's also a contentious character design issue driving players away. Several commenters said they rolled hoping for waifu characters, got spooked by husbandos instead, and quit on the spot. One even asked in genuine bewilderment about a character in a qipao (旗袍) with slits — but wearing pants underneath: "Can someone tell me if this character is male or female?" The free character was roasted as "some androgynous thing" (男不男女不女的玩意).
Not everyone's doomposting, though. One self-proclaimed "Fog Sequence loyalist" (雾批) said the new version actually improved a lot, and while running three banners simultaneously was rough, the characters didn't appeal to them so they could skip — a rare beam of optimism in a sea of negativity. But the overwhelming consensus remains: even if they gave away 500 pulls, most players wouldn't touch it, because "there are so many other dealbreakers that won't get fixed" and no amount of free gacha can save a fundamentally broken game.
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