游戏瓜瓜Gameossip
热门预警 🔥深夜大瓜

Thousand Years Journey's New Rarity Has a WHOPPING 180-Pull Pity — Base Rate Without Pity is a Mere 0.37%, Players Declare the Game 'Dead on Arrival'

0 热度

A 0.37% base rate, 0.93% with pity, and a 180-pull hard pity — no, this isn't a meme, these are the actual gacha numbers for the brand-new 'Radiant Star Stigmata' rarity in Thousand Years Journey (千年之旅). After players crunched the numbers, the NGA forum exploded with one consensus: 'this game is done.'

The drama began when the game officially unveiled the gacha mechanics for a new rarity tier called 'Radiant Star.' How bad is it? First, these units can't use universal breakthrough materials. Second, pity progress from other banners doesn't carry over. Third, the hard pity jumped from the standard 70 pulls to a staggering 180. In other words, every scrap of pity progress and upgrade materials you've saved across other banners? Completely worthless here.

But what truly ignited the community was the probability itself. The original poster laid out the math: the 'Radiant Star' has a base rate of just 0.93% (pity included), and the pity ramp-up is negligible until pull #145, after which each pull adds a mere 2%. Their calculation showed you wouldn't hit a 68.93% cumulative chance until pull #179. For context, the standard banner sits at 1.2% base / 2.36% with pity, starts ramping at 55 pulls with +9% per pull, and guarantees at 70.

When someone dug deeper and calculated the rate *without* pity factored in, the picture became even uglier: 0.37% before pull #145, and under 0.7% even at pull #180. A highly upvoted reply broke it down: '0.93% is *with* pity, and the ramp doesn't kick in until 145 — meaning the real starting rate is basically negligible. Most players are looking at pulling 145+ times before seeing any improvement at all.' Translation: either you whale for all 180 pulls, or you walk away empty-handed.

Making matters worse is the deliberately vague wording around the guarantee. The OP pointed out that the 180-pull pity guarantees a 'Radiant Star' unit — not necessarily the *rate-up* unit. The devs specifically noted that 'this event's Radiant Star is guaranteed to be XX,' which sounds reassuring until you realize the subtext: right now there's only one Radiant Star in the pool, so it happens to be the featured one. But the moment a second Radiant Star enters the pool, your 180-pull guarantee could whiff entirely. As one player put it: 'Why not just say 180 pulls guarantees the featured unit? What are they hiding?'

The comment section became a full-blown warzone. One player lamented: 'I'd been saving my awakening boxes for hard-pulling all this time — now my resources are wasted AND my boxes are useless. I'm the biggest clown.' A veteran gacha player fumed: 'In all my years of playing gacha games, I've never seen a limited banner double its pity count,' and announced they'd quit after draining their current pulls. Others dug up old leaks: 'Months ago someone said the anniversary units wouldn't use boxes — sounded absurd back then, turns out it was real all along.' Looks like this move was premeditated.

On the company side, some eyebrow-raising intel surfaced in the comments. One poster claimed 'the only humans at the company are the writers — 2D artists are basically outsourced contractors,' while another speculated this is 'a final cash grab before the boss bails.' Perhaps the most memorable line came from a player who quipped: 'Did every game company's staff get a system prompt this year that says "die if you don't self-sabotage"?'

The community mood has largely shifted from rage to mourning. Players have started comparing this to Mahjong Soul's infamous 300-pull pity for its 'Four Nobles' characters — another case of gacha companies racing to the bottom. This trust collapse, all sparked by a 0.37% base rate, is unlikely to be patched over with a simple apology post.

评论 (0)

暂无评论,来说两句吧! 🍉

发表评论