
How much drama can a measly 130 battle pass EXP stir up? Girls' Frontline 2 (少前2) just gave us the definitive answer: when your playerbase's patience is already hanging by a thread, even the slightest bit of half-assed compensation can ignite a full-blown community roast session.
It all started when the game's battle pass system had a bug — paying players discovered that the avatar frame they'd purchased wasn't showing up. The devs issued a compensation notice, but when players actually opened it, their reactions were... less than grateful.

According to the original poster, the avatar frame bug was actually only the second item being compensated. The first item was the display anomaly for the frame, which the devs claimed was just a display bug rather than a failure to distribute it. But paying players weren't buying it — earlier that morning, the community word was that the frame was simply never sent out. Funny how it got reframed as a 'display bug' by the time the official statement dropped.
The real kicker, though, was the compensation itself: 130 battle pass EXP. This number instantly became the hottest topic in the community. One player asked the question on everyone's mind: 'Why 130 points? Is there some hidden meaning here?' And just like that, the GFL2 community transformed into a massive decoding session.
The top-voted reply cut straight to the bone: 'It's hinting that the Bilibili UID is the new #87 — B got f***ed all the way down to 0.' In community slang, '87' is a code for GFL2 (based on homophones), and 'B got f***ed to 0' is a brutal way of saying the game's key metrics have absolutely cratered.



Another player offered a different decoding angle: 'In Shanghai slang, 13 is definitely not a nice word. If they wanted to be cheap, just give 100. Feeling generous? Give 200. Why send a number that's awkwardly in between and open to so many interpretations?' In local Shanghai internet culture, '13' carries negative connotations (similar to calling someone an a**hole), making the choice of 130 particularly... unfortunate.
As for the compensation itself, the roasting was relentless. One player quipped: 'Lmao, what good is battle pass EXP? I'd rather have a few Sweet Flower Brewed Chicken.' (Sweet Flower Brewed Chicken is an in-game stamina item — meaning even a basic consumable would've been more useful.) Another player pointed out the real absurdity: 'Battle pass points are something every daily player already overflows with by the end of the season. Peak Yuzhong moment.' — Yuzhong (翀/羽中) being the game's producer.
Some players even predicted the devs' next move with eerie accuracy: 'Calling it now — if this blows up, Scatter Bomb (散爆, the studio) is gonna think: We already gave you the EXP, what more do you want?!' Honestly, a pretty spot-on prediction.

The post also surfaced a screenshot from a 3AM thread (shown above), with the OP cheerfully declaring it 'a little something to make everyone laugh.' Meanwhile, another player sighed: 'Well, there goes the 5,000 gold coins too' — implying that previous coin-based compensations might also get nerfed or scrapped.
The final top comment was the soul of the entire thread: 'Anyone still buying the battle pass at this point is part of Yuzhong's unshakable core fanbase — you literally can't beat them away with a stick. Tossing them 130 points is more than enough.' And the even more savage follow-up: 'Force the F2P turtles (逼0氪龟龟) to whale already! Yuzhong begs you — stop just simping and start spending!' The slang '爆米' (bursting rice) means spending money on gacha, while '尽孝' (filial piety) mocks players who play for free without ever paying. The subtext is crystal clear: even the most loyal remaining fans only deserve overflowing EXP scraps as compensation — a perfect snapshot of how much the operation actually values its players.
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