
11K rage comments weren't enough — so the Cross Frontline devs decided to speedrun another L with an even more tone-deaf follow-up announcement.
The whole mess started when Cross Frontline dropped a Q&A post yesterday. Instead of calming players down, it backfired spectacularly — the official social media post got flooded with over 11,000 angry comments. Screenshots from the original NGA post show the comment section in absolute shambles.

Today, the devs fired back with a second announcement featuring two 'fixes': daily material dungeons now grant event tokens at a 1:1 stamina ratio, and a vague promise to 'optimize future events.' Here's the official announcement screenshot —

Predictably, this didn't put out the fire — it poured gasoline on it. The top reply (Floor 2) called it out bluntly: the devs completely dodged the real complaint about abysmal event grinding returns. In fact, the fix essentially made event farming pointless since daily dungeons now give tokens too. And for players who already burned stamina grinding the event? Zero compensation. 'It's like telling everyone who grinded the past few days that they're idiots,' the commenter wrote, attaching their in-game UID screenshot to preempt any 'you're just stirring drama' accusations.

Floor 16 laid out the timeline in devastating detail: 17 hours between the first Q&A and this second announcement. Players' actual demands were clear — stamina cost issues, the shop being net-negative value, and whether future shops would follow the same awful template. The devs' response after 17 hours? 'Daily dungeons now give 1:1 tokens' and four stamina potions. The commenter also noticed something telling: while the first post's comments were full of legitimate complaints, the new announcement's comment section suspiciously reads like astroturf city. 'The money players spent has become ammunition fired back at them,' they wrote.
Multiple players echoed the same sentiment — 'it feels like they changed something but also changed nothing' (Floor 13). Floor 14 hit even harder: 'Four stamina potions to shut us up? Who's going to refund the stamina I already burned on the event?' Floor 18 delivered the most surgical one-liner: a pun on 如跪 (rú guì) — literally 'as if kneeling' — meaning the devs only pretended to bow down.
Floors 15 and 17 zeroed in on the real unresolved issues: players who already grinded the event got absolutely shafted, and the two burning questions remain — will the shop stay this expensive, and will stamina costs ever be refunded?
On the topic of 'enough compensation buys amnesia,' the comments split interestingly. Floors 1 and 4 believe 'give good compensation and everyone forgets' — Floor 6 even cited Blue Archive's successful damage control during the Gehenna Festival drama as a model. But Floor 8 pushed back: 'Even after you pull out the nail, the hole remains.' Floor 5 said they'll wait and see the next event — if the devs keep drip-feeding fixes and slicing the salami, they're done. They also pointed out the 11K comments were already a censored count; the real number was even higher.
The most brutal takedown came from Floor 12: 'Dodging every real question, spouting corporate non-answers. Now that they're making money they hired veteran planners who also learned how to astroturf, delete comments, and hire shills (水军). Stealth-nerfing characters, rewriting history, never addressing the shop or stamina issues.' They even compared Cross Frontline to the infamous Girls' Frontline 2: Exilium — suggesting both games 'should be buried in the same grave.'
The most heartbreaking comment came from Floor 19 — a player who already uninstalled and unfollowed. They regretted not playing on iOS, because Android refunds are nearly impossible. They'd splurged on every first-purchase bundle when the game announced skin removals, and now they can't get their money back.
As it stands, this drama is far from over. Two announcements in a row, neither addressing the core grievances, combined with suspected comment deletion and astroturfing — the devs keep making things worse. As Floor 5 so eloquently put it: 'The day they can't even find players angry enough to complain is the day they should bury themselves.' What remains isn't forgiveness — it's silent player attrition.
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