
OP: No matter how a mobile game is doing — winning or losing — the devs just HAVE to screw over the players. Is this performance art or what?

The latest misstep from Interstellar Fantasy has once again set the NGA forums ablaze. One player hit the nail on the head: no matter whether a mobile game is riding high or struggling, the devs always find a way to antagonize their players right when it matters most — "Is this some kind of performance art?" The phrase instantly became a meme.
But what truly broke the community was the event itself. A player pointed out bluntly: the stamina cost-to-reward ratio of the new event is actually worse than just grinding the main story. Farming the event shop is a pure stamina sink — you'd be better off doing synthesis runs in the campaign instead. In other words, the official event content that the devs carefully designed can't even compete with daily story grinding in terms of efficiency. If that's not performance art, what is?
The comment section erupted. One user sighed, "Boundaries are always tested gradually" — which someone immediately riffed on as "Boundaries 2: The Sequel." Another delivered a scathing verdict: "They rode to fame on luck, and they're squandering it on incompetence." The implication? Whatever made Interstellar Fantasy blow up in the first place is now exactly what's driving players away.
What stings even more is that players are already voting with their feet. One wrote: "Don't care, already uninstalled. Paying to do chores every day just to play house with these clueless mobile studios? I'd rather queue up for a Mythic+ dungeon." When a raid in a completely different game sounds more appealing, you know something's seriously wrong. Another veteran went nuclear: "Keep going — every time you test our limits, you're digging another shovelful of dirt on yourselves and your competitors. I'm waiting for the day all you gacha devs bury yourselves. Whatever I've spent on games before, consider it a funeral gift."
On the stamina and drop-rate debate, a longtime player offered a resigned summary: every game has its designers' stubborn hill to die on, and for Interstellar Fantasy, that hill is stamina costs and drop rates. Not only do they refuse to budge, they're doubling down. Most absurdly, the event shop issues remain completely unchanged — and the next event will probably be more of the same.
Faced with this farce, the community's mood has shifted from rage to morbid entertainment. Some are quietly "waiting for the next promised land," while others condensed the entire situation into four characters: "至·藝" — the pinnacle of performance art. At this point, it's not a game anymore. It's an avant-garde art installation on how to alienate your player base.
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