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Girls' Frontline 2 Pulls 7M RMB in Early January — Survival or Last Gasp? Netizens Weigh In

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Girls' Frontline 2: Exilium's revenue data for the first half of January has surfaced — and it shows roughly 7 million RMB (~$1 million USD). The OP stumbled upon this figure in a video and was somewhat surprised: "Revenue is higher than I expected — could GFL2 actually survive this?" They shared a revenue chart screenshot to back it up.

The comment section, however, was far less optimistic. One data-savvy user did the math: "That's 700K RMB per day over ten days. Cross-referencing with iOS estimates, that's roughly 30-40K USD daily — which checks out." A calm analysis on the surface, but the implication was clear: for a game with GFL2's massive budget, this is underwhelming.

A particularly blunt commenter hit the nail on the head: "For the level of investment they put in (assuming no inflated numbers), 7 million is already a complete failure. Everyone wants to see Sunborn go down, but don't rush — the best part is yet to come." Another added: "Revenue isn't the same as profit — actual income is way less." These comments poured cold water on any remaining optimism.

Someone tried to cut the game some slack: "It's barely been a month since launch, give it time." But the counterarguments came fast: "That's just enough to cover one month's payroll — let's see if the second half covers even the rent" and "Roughly speaking, one month's revenue can't even pay the staff. Hard not to laugh." The implication was devastating — after platform cuts and operating costs, 7 million RMB likely doesn't even cover salaries.

The most telling comment came from a user asking: "I'm really curious whether the spending curve was before or after the game's scandals blew up. I'm very much looking forward to seeing the second half of January's numbers." This hit on the real issue everyone was circling — GFL2 has been plagued by controversies since launch (from story issues to character design backlash), and the real question is how long players' wallets will keep holding out.

Some users were ready to write the obituary: "This game is confirmed dead on arrival. Revenue will only keep declining — Yu Zhong (the director) deserves it." Others expressed disbelief that anyone was still spending: "Wait, how is it still at 7 million? There are way too many simp whales." The consensus was overwhelmingly pessimistic. Whether GFL2 can stabilize or will continue its downward spiral, only the second-half-of-January numbers will tell.

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