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Alleged Sunborn Insider Posts Late-Night Exposé: 'Star' Accused of Tanking a Multi-Billion-Yuan Project, Tencent Reportedly Steps In

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In the small hours of the morning, an anonymous user claiming to be a Sunborn Games insider (from a team other than the second dev group) dropped a lengthy exposé on NGA's Girls' Frontline 2 forum — then immediately deleted their account in a classic 'fire and forget' move that left onlookers stunned. The post alleges that Tencent has already stepped in to manage GFL2 operations, even going so far as to directly rewrite in-game character scripts, with screenshots as purported evidence. The comments section erupted instantly, with opinions split on whether any of it was real.

To set the stage: ever since the 'Daiyan' character design scandal, GFL2 has been mired in nonstop controversy. This supposed insider pointed the finger squarely at a figure known as 'Star Sister' — a polarizing person in GFL2's operations/content team — as the key figure who single-handedly torpedoed the entire project. The poster claimed she 'destroyed a multi-billion-yuan investment all by herself' and even predicted she could 'blow up the entire gacha gaming community.'

Veteran forum-goers, however, weren't buying all of it. One user offered a sharp critique: 'I'm taking this with a grain of salt. The whole course of events so far defies logic, yet this exposé is suspiciously well-structured — having both of those at once feels deeply contradictory.' As for the claim of 'blowing up the entire gacha community,' players were openly dismissive: 'A certain other game literally put a controversial war shrine in the game and it didn't blow up the whole community — who does this person think they are?'

Regarding Tencent's alleged involvement, the poster claimed the company modified scripts for two playable characters — reportedly scrubbing 'obvious inflammatory innuendo that could cause a blowup.' Many players were surprisingly nonchalant about this: 'It's true that Tencent doesn't care much for the GFL IP. Their big money-makers are all general-audience titles — gacha games aren't their target market. The idea that they don't care about any of this and are only after the Wandering Earth IP license, I completely believe that.'

But the real issues go far beyond script drama. A commenter delivered a blistering assessment of why GFL2's revenue is in freefall: 'Too many monetization hooks, but too few compelling reasons to spend. The cash-grab tactics are so transparent everyone sees through them. They gatekeep upgrade materials to force spending… The tactical combat is essentially a copy of XCOM, but its own systems are painfully one-dimensional. Apart from the character-upgrade screen eye candy, this game is a case study in everything you shouldn't do.'

One telling detail: the poster noted that 'the tradition of conducting PR via social media has survived — it's just moved from Weibo to NGA,' suggesting Sunborn has a history of letting internal staff address public controversies through informal channels. A player joked about the whole affair: 'Cut them some slack — nobody actually plays the game, so how would they know anything about gameplay?' The reply was ruthless: 'Honestly, the revenue problem has nothing to do with the script drama. The game itself is just bad.'

As of this writing, neither the poster's identity nor the claims have been officially confirmed. The account has been deleted, though the original screenshots continue to circulate. Whether this was a genuine insider leak or an elaborate troll, GFL2's troubles are very real — the script controversy is merely the tip of the iceberg, with fundamental issues in gameplay design, monetization, and operations piling up like a mountain of straw on the proverbial camel's back. The community's advice, at least, has been unanimous: 'Whatever happens, happens. Companies make their own bed.'

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