
New Tencent Game Launch Sparks Outrage: Players Can't Hit 30-Pull Pity in 2 Hours, 3D Models Mocked, Streamers Showered with Rewards While Regular Players Get Nothing
A new Tencent-published mobile game blew up on its very first day — and not in a good way. One furious player posted their experience: after clearing 30 stages over 2.5 hours, they only earned 10 gacha pulls. You need 14 consecutive days of logging in just to scrape together the so-called "generous" 40-pull launch reward, and a perfect 28-day attendance record nets you a grand total of 3 pulls. To make matters worse, regular players got almost nothing at launch, while streamers and content creators were showered with rewards — a disparity that's hard to justify.

The art direction was equally roasted. The comment section was nearly unanimous: the 2D art is passable, but the 3D models are rough — one commenter compared them to the notoriously mediocre visuals of another gacha game. Another player bluntly said "the models look so generic, I uninstalled." Reviewers noted that characters' faces don't even move during ultimate abilities, animations are stiff as boards, and eyes look like flat textures stuck onto the model. The overall quality was described as "less polished than games from 20 years ago."
As backlash mounted, the classic "white knights vs. haters" war erupted in the comments. Someone dropped what became the post's most iconic meme: "Want art? We have gameplay. Want freebies? We have gameplay. Want waifus? We have gameplay." Every complaint gets deflected with "it's fun though, the gameplay is good." This savage summary resonated so hard that players even made comparison images just to "rub it in the fanboys' faces."

The gameplay experience itself drew heavy criticism too. One player woke up at 7 AM to race through content — skipping all story, rushing every stage — and didn't reach level 10 until 8:30 AM. They raged about the ugly main menu layout, unskippable ultimate animations, and begged for a 3x speed option. Each stage feels like it drags on for 5 minutes, making the overall pacing painfully slow.
Comparisons to other Tencent-published titles weren't kind either. Some players asked whether this game even has sweep functionality or speed multipliers, noting that another Tencent game they'd tried seemed better in both rewards and gameplay. The prevailing attitude in the comments was dead giveaway: "I'll grab the freebies and dip" and "grab the money and leave" — showing zero loyalty to the game.
Players also alleged that forum moderators were deleting negative posts while overzealous fanboys were insufferable. One user who got censored fought back by posting side-by-side evidence images, declaring "I brought receipts today to shut up the fanboys," and concluding: "I've genuinely never seen a company this stingy."

All in all, this Tencent-backed title hit the triple whammy at launch: stingy rewards, subpar 3D art, and blatant streamer favoritism. Player trust evaporated almost instantly. In a market where gacha games compete fiercely for attention, starting on this foot is basically digging your own grave. Whether they can turn things around — well, that depends on how desperate the devs are to save face.
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