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Gacha Pity System and Probability Controversy Explodes: Pity Doesn't Carry Over, Rate Descriptions Allegedly Misleading

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Never before seen in a Chinese mobile game: pity doesn't carry over across ANY pool, the advertised rate including pity is only 2%, and there's a 50-pull hard guarantee — just how much of a 'backyard operation' is this? A gacha system so convoluted that players need to reverse-engineer the actual math, prompting even veteran gacha gamers to exclaim 'even the biggest publishers aren't this stingy.'

The controversy erupted when a game launched a new event featuring dual 6-star character banners. Players immediately noticed the problem: three separate pool types each have completely independent pity counters, and the official announcement said nothing about whether these limited-time pools would ever enter the permanent banner or under what conditions.

What really sent blood pressure through the roof was the probability issue. A player who carefully read the official rate disclosure discovered: the 6-star rate is listed as 2% (including pity), and the rate-up for the featured character is 50%. This means the effective rate-up chance is just 1% — the other half of your 6-star pulls will be off-banner characters.

The comment section immediately erupted. One player raged: 'A 2% 6-star rate INCLUDING pity, then only 50% rate-up — that's a 1% effective rate with a 50% chance of getting the wrong character. And you call that generous?' The other side fought back, citing community calculations showing roughly 96 free pulls per month (not counting events or base-building), with a 30-pull expectation for any 6-star and 50+ for the rate-up character. Add in the dupe-to-ticket conversion system (reportedly reaching a 2:1 ratio once your collection grows), and 'it's actually not bad.'

But the math war quickly escalated. Someone pointed out that the '2% including pity' description is inherently problematic: if there's a 50-pull hard guarantee for a 6-star and the overall rate is only 2%, how abysmally low must the base rate be? One player reported their actual experience was around 4-5% (11 six-stars in 220 pulls), suggesting the published figures might just be a 'copywriting error.' But critics shot back immediately: 'If the rate including pity isn't actually 2%, then how can the rate-up be 1%? Maybe think that through first.'

One player shared their pull history as proof: 90 pulls yielded only 2 six-stars, and BOTH were off-banner — neither was the featured rate-up character. These screenshots struck a nerve in the comments, making the 'pity doesn't carry over' issue sting even more.

Naturally, the classic 'Azur Lane comparison' entered the debate. Someone pointed out that Azur Lane's 200-pull spark system also doesn't carry pity between banners. But Azur Lane veterans immediately countered: that game showers players with far more pull currency — long-time players commonly sit on reserves of 1,000-2,000 pulls' worth of wisdom cubes, and the highest rarity (rainbow ships) only appear once every three months, so non-inheriting pity never causes anxiety. Instead, Azur Lane's running joke is 'guaranteed the rainbow ship but stuck on the purple' — a community classic.

The final comment might be the best summary of the entire thread: 'If someone wants to use this (probability description) to get a refund, what then? This is literally a case of advertised rates not matching actual rates.' The player urged others to contact customer service, then delivered the killing blow: 'If you take the description at face value — 50 pulls guaranteed + 2% including pity = you literally cannot get a 6-star before pity — even the biggest gacha companies aren't that predatory.'

As of now, the controversy continues to brew, and the developer has yet to address the accuracy of the gacha rate disclosures. Whether the combination of non-inheriting pity and potentially misleading probability descriptions is an amateur mistake by a 'backyard operation' or deliberate 'predatory pool design' remains to be seen — only an official statement can settle the matter.

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