
What if a game's developers secretly placed a famous novel about a man discovering his wife's affair — right inside the room where players spend their downtime? Coincidence or a subliminal flex? That's exactly the drama Girls' Frontline 2: Exilium players are dealing with right now.
It all started when a player spotted a copy of James Joyce's Ulysses sitting in the game's rest room and posted screenshots as proof.

A single book might seem innocuous — but once the plot of Ulysses was laid out, the thread exploded. The protagonist Leopold Bloom is a Hungarian-Jewish man who, upon learning his wife has a date with her lover, cowardly leaves home for the entire day to avoid confronting her infidelity. He returns home to fantasize about his wife with her lover, and ultimately drifts off to sleep to find 'inner peace.'
The original poster also dropped deeper literary context: Joyce mapped a single day in Dublin onto Odysseus's ten-year journey home in The Odyssey, with each chapter of Ulysses corresponding to events in the epic. But here's the kicker — Odysseus's journey is a 'hero's return,' while Bloom's wandering is 'self-exile.' Joyce used the novel to mock 'paralyzed thinking' and 'unrealistic nationalist delusions.' As the poster bluntly put it: for players, this is simply a story about getting cuckolded.
Given GFL2's previous storyline controversies — where the player character was accused of being NTR'd (netorare/cuckolded) and the female lead's relationship with a male NPC named Raymond was repeatedly questioned — the appearance of Ulysses made that 'lush green color' even deeper. One commenter nailed it: 'Married Woman Frontline is back with a vengeance.'
The comment section turned into a full-blown investigation party. Some said it's 'getting more interesting by the minute,' others quipped 'the squid game keeps sneaking in more and more private messages — how is this happening?' Another asked 'has every single book in this game been stuffed with hidden agendas? How long is it gonna take to fix all of them?' Comment #8 even quoted the game's producer verbatim to mock the situation: 'Such a tiny little rest room can burst out with such huge surprises — I think it has tremendous energy. Every single detail was carefully designed.'

Comment #16 might be the most devastating take in the entire thread, articulating what many players felt: if you wanted to subtly passive-aggressively insult someone, at most you'd sneak a jab into a few choice words — not plaster the room with malicious metaphors that players can spot at a glance. 'Whether the dev team has internal favorites is debatable, but their hatred for the external audience is maxed out. This game has completely become a cesspit for the dev team to vent their creepy desires.' A textbook case of 'the pen is in someone else's hands.'
Others brought in art history: medieval and Renaissance painters loved hiding cuckoldry and infidelity symbols in their works — 'now the Exilium writers and artists have joined their ranks.' Someone else joked that from now on, if anyone says the story is trash, they can just claim it's 'stream of consciousness' literature.
There were more measured voices too — comment #7 acknowledged Ulysses genuinely holds a high place in literary history, even if it's not exactly accessible reading. Comment #19 predicted the inevitable PR defense: 'Calling it now — they'll say it's just randomly picked from an asset library and we're overanalyzing it with a magnifying glass.'
The drama is still unfolding. Whether the Ulysses was a random asset grab or a deliberate placement by the dev team, given GFL2's mountain of accumulated controversies, player trust has already hit rock bottom. As one commenter put it: all questions have been answered — just not the answer the devs would have wanted.
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